Saving grayscale images involves only red channel data from RGB. #103728
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Reference: blender/blender#103728
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: AMD Radeon(TM) R5 Graphics ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
55485cb379
Worked: (pretty sure this has been the case for a while)
Short description of error
Grayscale (BW) image output mode only takes data from the Red channel from RGB data instead of Value from HSV, omitting other data.
Exact steps for others to reproduce the error
Red
,Green
,Blue
respectively,#FF0000
,#00FF00
,#0000FF
respectively,Output Properties > Output
, setColor
toBW
,If you follow the steps above, you can observe that only the text
Red
is in the picture.If you set a little bit of red for the others, e.g.,
#50FF00
for theGreen
, that text will be visible in the picture, with lower visibility.I believe this is not how it is supposed to work, therefore I believe this is a bug. But the solution is probably going to involve additional processing before encoding, therefore it is going to be a bit slower. If that is not affordable, that is understandable, go ahead and close this report.
Added subscriber: @cassidy
Here is an example of the problem, and a workaround.
Workaround for this is by replacing the red channel from RGB by value data from HSV, or better yet, using the
RGB to BW
node to address our retina's various sensitivity to various wavelengths, and using the result to replace the red channel.You can see an example of what I mentioned in the task description:
There's a little bit of red in the Render Layer, and as a result, the text
green
can be seen.Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
This is part of the PNG implementation in Blender: {https://developer.blender.org/diffusion/B/browse/master/source/blender/imbuf/intern/png.c$371-374}
It exists before what we can trace in this channel: {https://developer.blender.org/diffusion/B/browse/master/source/blender/imbuf/intern/png_encode.c;12315f4d0e0ae993805f141f64cb8c73c5297311?follow=first}
Works as designed and is therefore not considered a bug.
So thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug