Node Editor: Node pasted at double the mouse position #103739
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Reference: blender/blender#103739
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System Information
Operating system: M1 Mac Mini
Graphics card: M1 GPU
Blender Version
Daily 2022-01-08
Short description of error
Node not pasted at mouse cursor position, but double the position in Node Editors (Both Shader and Geometry).
Exact steps for others to reproduce the error
Copy a node.
Paste the node.
It places not the same place.
I assume the pasted position is mouse position * 2.
Added subscriber: @kim-yong-bin
Added subscriber: @mod_moder
Hello, check in new versions, it seems it has already been fixed.
Added subscriber: @blenderrocket
Added subscriber: @lone_noel
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report, @kim-yong-bin!
I can confirm the issue in latest master. It seems like a small error with the handling of the UI scale in
7355d64f2b
and can be reproduced by setting the UI scale to something other than1.0
(macs with retina displays have some scaling by default so there it's visible with a UI scale of1.0
).The following fixes it for me:
Added subscribers: @HooglyBoogly, @lichtwerk
CC @HooglyBoogly : mind checking provided fix?
This issue was referenced by
891fe70d7f
Changed status from 'Confirmed' to: 'Resolved'
@HooglyBoogly
Hi, Firstly, thank you Hans for your continued and impressive Blender developments.
Recently encountered your node editor changes. Could the functionality of commit
7355d64f2b
be further expanded?Shift+V = paste at mouse position
Ctrl+Shift+V = paste in place
While there’s benefits of the new paste at mouse position, the former paste in place can also be very useful. For example, previously created 72 flag shaders for a particle system (same shader was duplicated & modified). Later the shaders were refined by creating a group node, since shaders nodes were aligned, pasting in place allowed rapid updating of all 72 shaders.
Kind regards.
Hi @david_black, I think that is reasonable and I've seen other people mention it. However the best place for that sort of request is rightclickselect, it's much easier for an idea to get momentum there and it makes it easier for developers to gauge the interest.
Hi @HooglyBoogly, Thank you for your feedback, the idea wasn't so much a request, rather a method of maintaining the current Blender 3.4 (and older) behavior, while also featuring the new Blender 3.5 implementation.