Shadow caustics not available on macOS with AMD GPU #104013

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opened 2023-01-19 23:47:04 +01:00 by Andy Kelly · 13 comments

System Information
Operating system: macOS 13.1
Processor: 2.6GHz Intel Core i7
Graphics card: AMD Radeon Pro 5500M 8 GB
Memory: 16GB 2667MHz DDR4

Blender Version
Broken: 3.4.1

Short description of error
Blender/macOS crashes to login screen when enabling smooth shading on an object with "Cast Shadow Caustics" enabled.

Exact steps for others to reproduce the error
Create a scene with:

  • A light with "Shadow Caustics" enabled
  • An object with "Cast Shadow Caustics" enabled and a transmissive material applied
  • An object with "Receive Shadow Caustics" enabled

Set render engine to Cycles and device to GPU compute (crash does not occur with CPU compute).
Switch viewport mode to Rendered.
Select the cast shadow caustics object and enable smooth shading.

macOS will hang before crashing to a login screen.

system.log reports:

sessionlogoutd[4795]: DEAD_PROCESS: 3681 console

Console.app also lists a crash report for WindowServer (example crash report is attached).

Caustics-Crash-on-Shade-Smooth.blend WindowServer-2023-01-19-171731.ips

**System Information** Operating system: macOS 13.1 Processor: 2.6GHz Intel Core i7 Graphics card: AMD Radeon Pro 5500M 8 GB Memory: 16GB 2667MHz DDR4 **Blender Version** Broken: 3.4.1 **Short description of error** Blender/macOS crashes to login screen when enabling smooth shading on an object with "Cast Shadow Caustics" enabled. **Exact steps for others to reproduce the error** Create a scene with: - A light with "Shadow Caustics" enabled - An object with "Cast Shadow Caustics" enabled and a transmissive material applied - An object with "Receive Shadow Caustics" enabled Set render engine to Cycles and device to GPU compute (crash does not occur with CPU compute). Switch viewport mode to Rendered. Select the cast shadow caustics object and enable smooth shading. macOS will hang before crashing to a login screen. system.log reports: sessionlogoutd[4795]: DEAD_PROCESS: 3681 console Console.app also lists a crash report for WindowServer (example crash report is attached). [Caustics-Crash-on-Shade-Smooth.blend](https://archive.blender.org/developer/F14177358/Caustics-Crash-on-Shade-Smooth.blend) [WindowServer-2023-01-19-171731.ips](https://archive.blender.org/developer/F14177365/WindowServer-2023-01-19-171731.ips)
Author

Added subscriber: @andykelly

Added subscriber: @andykelly

Added subscriber: @iss

Added subscriber: @iss

Can't reproduce on
Operating system: macOS-13.0.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48

Can't reproduce on Operating system: macOS-13.0.1-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:04:24 +01:00

Confirm. Same computer, same setup, same crash.

Confirm. Same computer, same setup, same crash.
Member

Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/

Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-03-15 14:49:33 +01:00
Member

Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/

Any updates?

> Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/ Any updates?

Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/

Any updates?

still nicely crashing

> > Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/ > > Any updates? still nicely crashing

CommandBuffer_Failed: cycles_metal_prefix_sum

Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/

Any updates?

CommandBuffer_Failed: cycles_metal_prefix_sum > > Hi, can someone check whether crash occurs in 3.5-beta build?: https://builder.blender.org/download/daily/ > > Any updates?
Pratik Borhade added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2023-04-06 17:25:16 +02:00

Unlike #107605, I can reproduce this in a local build and it has the following call stack:

dispatch_release (@dispatch_release:6)
__121-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]_block_invoke (@__121-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]_block_invoke:140)
_dispatch_client_callout (@_dispatch_client_callout:8)
_dispatch_lane_barrier_sync_invoke_and_complete (@_dispatch_lane_barrier_sync_invoke_and_complete:17)
-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:] (@-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]:50)
-[MTLCompiler addExtraDataToAirntBinaryArchive:functionId:cachedData:] (@-[MTLCompiler addExtraDataToAirntBinaryArchive:functionId:cachedData:]:42)
-[MTLCompiler compileFunctionRequestInternal:frameworkLinking:linkDataSize:reflectionOnly:completionHandler:] (@-[MTLCompiler compileFunctionRequestInternal:frameworkLinking:linkDataSize:reflectionOnly:completionHandler:]:1033)
void AGX::Compiler::compileProgram<AGX::ComputeProgramKey>(AGX::ComputeProgramKey const&, MTLCompileFunctionRequestData*, void (AGCDeserializedReply const&, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, MTLCompilerError, NSString*, unsigned long long) block_pointer) (@void AGX::Compiler::compileProgram<AGX::ComputeProgramKey>(AGX::ComputeProgramKey const&, MTLCompileFunctionRequestData*, void (AGCDeserializedReply const&, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, MTLCompilerError, NSString*, unsigned long long) block_pointer):145)
AGX::UserCommonShaderFactory<AGX::G13::Encoders, AGX::G13::Classes, AGX::G13::ObjClasses>::createComputeProgramVariant(MTLComputePipelineDescriptor*, AGXG13GFamilyDevice*, unsigned long, AGXG13GFamilyBinaryArchive*, NSArray*, AGX::G13::ComputeProgram*, NSObject<OS_dispatch_data>*, bool, void (AGX::G13::ComputeProgramVariant*, NSMutableDictionary*, MTLCompilerError, NSString*) block_pointer) (@AGX::UserCommonShaderFactory<AGX::G13::Encoders, AGX::G13::Classes, AGX::G13::ObjClasses>::createComputeProgramVariant(MTLComputePipelineDescriptor*, AGXG13GFamilyDevice*, unsigned long, AGXG13GFamilyBinaryArchive*, NSArray*, AGX::G13::ComputeProgram*, NSObject<OS_dispatch_data>*, bool, void (AGX::G13::ComputeProgramVariant*, NSMutableDictionary*, MTLCompilerError, NSString*) block_pointer):247)
-[AGXG13GFamilyBinaryArchive addComputePipelineFunctionsWithDescriptor:options:error:] (@-[AGXG13GFamilyBinaryArchive addComputePipelineFunctionsWithDescriptor:options:error:]:185)
ccl::MetalKernelPipeline::compile()::$_2::operator()() const::'lambda'()::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:708)
ccl::MetalKernelPipeline::compile()::$_2::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:718)
ccl::MetalKernelPipeline::compile() (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:769)
ccl::ShaderCache::compile_thread_func(int) (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:208)
ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:301)
decltype(std::__1::forward<ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(fp)()) std::__1::__invoke<ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1&&) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/type_traits:3694)
void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>&, std::__1::__tuple_indices<>) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/thread:286)
void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>>(void*) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/thread:297)
_pthread_start (@_pthread_start:40)

Tested using Metal CPU+GPU


System Information
Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 1.2

Unlike #107605, I can reproduce this in a local build and it has the following call stack: ``` dispatch_release (@dispatch_release:6) __121-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]_block_invoke (@__121-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]_block_invoke:140) _dispatch_client_callout (@_dispatch_client_callout:8) _dispatch_lane_barrier_sync_invoke_and_complete (@_dispatch_lane_barrier_sync_invoke_and_complete:17) -[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:] (@-[_MTLBinaryArchive(MTLBinaryArchiveInternal) newArchiverIdWithFunctionId:descriptor:bitcode:srcArchiverId:functionType:]:50) -[MTLCompiler addExtraDataToAirntBinaryArchive:functionId:cachedData:] (@-[MTLCompiler addExtraDataToAirntBinaryArchive:functionId:cachedData:]:42) -[MTLCompiler compileFunctionRequestInternal:frameworkLinking:linkDataSize:reflectionOnly:completionHandler:] (@-[MTLCompiler compileFunctionRequestInternal:frameworkLinking:linkDataSize:reflectionOnly:completionHandler:]:1033) void AGX::Compiler::compileProgram<AGX::ComputeProgramKey>(AGX::ComputeProgramKey const&, MTLCompileFunctionRequestData*, void (AGCDeserializedReply const&, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, MTLCompilerError, NSString*, unsigned long long) block_pointer) (@void AGX::Compiler::compileProgram<AGX::ComputeProgramKey>(AGX::ComputeProgramKey const&, MTLCompileFunctionRequestData*, void (AGCDeserializedReply const&, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, NSObject<OS_dispatch_data>*, MTLCompilerError, NSString*, unsigned long long) block_pointer):145) AGX::UserCommonShaderFactory<AGX::G13::Encoders, AGX::G13::Classes, AGX::G13::ObjClasses>::createComputeProgramVariant(MTLComputePipelineDescriptor*, AGXG13GFamilyDevice*, unsigned long, AGXG13GFamilyBinaryArchive*, NSArray*, AGX::G13::ComputeProgram*, NSObject<OS_dispatch_data>*, bool, void (AGX::G13::ComputeProgramVariant*, NSMutableDictionary*, MTLCompilerError, NSString*) block_pointer) (@AGX::UserCommonShaderFactory<AGX::G13::Encoders, AGX::G13::Classes, AGX::G13::ObjClasses>::createComputeProgramVariant(MTLComputePipelineDescriptor*, AGXG13GFamilyDevice*, unsigned long, AGXG13GFamilyBinaryArchive*, NSArray*, AGX::G13::ComputeProgram*, NSObject<OS_dispatch_data>*, bool, void (AGX::G13::ComputeProgramVariant*, NSMutableDictionary*, MTLCompilerError, NSString*) block_pointer):247) -[AGXG13GFamilyBinaryArchive addComputePipelineFunctionsWithDescriptor:options:error:] (@-[AGXG13GFamilyBinaryArchive addComputePipelineFunctionsWithDescriptor:options:error:]:185) ccl::MetalKernelPipeline::compile()::$_2::operator()() const::'lambda'()::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:708) ccl::MetalKernelPipeline::compile()::$_2::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:718) ccl::MetalKernelPipeline::compile() (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:769) ccl::ShaderCache::compile_thread_func(int) (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:208) ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1::operator()() const (/Users/germanocavalcante/blender-git/blender/intern/cycles/device/metal/kernel.mm:301) decltype(std::__1::forward<ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(fp)()) std::__1::__invoke<ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1&&) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/type_traits:3694) void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>&, std::__1::__tuple_indices<>) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/thread:286) void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, ccl::ShaderCache::load_kernel(ccl::DeviceKernel, ccl::MetalDevice*, ccl::MetalPipelineType)::$_1>>(void*) (/Users/germanocavalcante/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.0.sdk/usr/include/c++/v1/thread:297) _pthread_start (@_pthread_start:40) ``` Tested using Metal CPU+GPU --- **System Information** Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 1.2

@Michael-Jones can you check this report?

@Michael-Jones can you check this report?

I will disable shadow caustics on Metal + AMD now, since we are not expecting a fix soon. I expect this is similar to the light tree problem, where compilation ends up taking too long for reasons internal to the compiler, and we which was already disabled.

I will disable shadow caustics on Metal + AMD now, since we are not expecting a fix soon. I expect this is similar to the light tree problem, where compilation ends up taking too long for reasons internal to the compiler, and we which was already disabled.
Brecht Van Lommel added
Priority
Normal
Type
Bug
and removed
Priority
High
Type
Report
labels 2023-06-15 16:19:37 +02:00
Member

Guess this is because shadow caustics are not supported for AMD GPUs yet: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#metal-apple-macos
In that case, disabling caustics is the solution for now: 0ab58864f3

@brecht ^

Guess this is because shadow caustics are not supported for AMD GPUs yet: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#metal-apple-macos In that case, disabling caustics is the solution for now: 0ab58864f3c5f462b327f4234e08b2df3d5c2c0a @brecht ^
Brecht Van Lommel changed title from Crash to login screen on macOS Ventura when enabling caustics and smooth shading. to Shadow caustics not available on macOS with AMD GPU 2023-10-03 16:34:04 +02:00

@PratikPB2123 not sure what you are replying to exactly, we did disable shadow caustics on AMD. They should work on Apple silicon and it seems they do, but there was some kind of cache invalidation problem in the other issue?

@PratikPB2123 not sure what you are replying to exactly, we did disable shadow caustics on AMD. They should work on Apple silicon and it seems they do, but there was some kind of cache invalidation problem in the other issue?
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Reference: blender/blender#104013
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