Extrude To Cursor tool in Mesh Edit snaps to faces it should ignore with Face Project #104587
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Reference: blender/blender#104587
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: (unknown)
Short description of error
Using Face Project snapping mode, using Extrude To Cursor will project to faces that the settings mean should be excluded. Extrude Region tool does exclude faces correctly.
Exact steps for others to reproduce the error
-add a plane and move it away from default cube, and scale it down (eg 0.2)
-set default cube non-selectable
Enable Face Project snapping in the plane's Edit Mode:
-snap with closest
All other snap options OFF except:
-Include Non-Edited
-Exclude Non-Selectable
Affect: Move
now select an edge of the plane and use 'Extrude Region' tool to extrude it so it intersects the cube- no snapping takes place
do the same with 'Extrude To Cursor' - extrusion DOES snap to cube.
The same effect happens with the cube selectable, but both objects in Edit Mode, which settings mean should exclude the cube. Be sure to select the cube then the plane before entering edit mode.
If the cube is selected last it all works as it should, which leads me to think the setting 'Include Active'(set to off) is working as intended. Just not 'Include Edited' (set to off)
Extrude To Cursor
is not one of the transform operators.But since it reads the snapping settings, it should read the
Target Selection
as well.This just wasn't implemented for this operator.
Hi, thanks for giving this some attention! I noticed though when I load the bug report .blend in 3.5 and start extruding to cursor it doesn't snap to the plane any more as I'd expect (it does in 3.4.1)