Texture Coordinate UV different from Attribute UV. #104939

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opened 2023-02-19 01:39:55 +01:00 by Gerstmann Bradley · 3 comments

System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11

Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-17 20:23, hash: 2cd7e70c18a8
Worked: (newest version of Blender that worked as expected)

Short description of error
image
image
Texture Coordinate UV is correctly made with store named attribute in 3.5. However it's not responding to vector math while attribute UV shows the expected result.

**System Information** Operating system: Windows-10-10.0.17134-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11 **Blender Version** Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-17 20:23, hash: `2cd7e70c18a8` Worked: (newest version of Blender that worked as expected) **Short description of error** ![image](/attachments/1fb83b72-677d-44a6-8b94-70dc6e935561) ![image](/attachments/3ae58aab-76fb-4666-834e-695c2ec293ef) Texture Coordinate UV is correctly made with store named attribute in 3.5. However it's not responding to vector math while attribute UV shows the expected result.
Gerstmann Bradley added the
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labels 2023-02-19 01:39:55 +01:00
Wannes Malfait added the
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Nodes & Physics
label 2023-02-20 12:05:23 +01:00
Philipp Oeser added the
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labels 2023-02-20 13:10:16 +01:00
Member

Even though the uv map under "UV Maps" is called UVMap (not UV as used in the file) -- and I assume this is the one that would be used from the Texture Coordinate node -- there does not really seem to be a way to use it like intended here in this report.

How would we specify which one is the active (camera icon) also.

@Baardaap : do you know if/how this is supposed to work?

Even though the uv map under "UV Maps" is called `UVMap` (not `UV` as used in the file) -- and I assume this is the one that would be used from the `Texture Coordinate` node -- there does not really seem to be a way to use it like intended here in this report. How would we specify which one is the active (camera icon) also. @Baardaap : do you know if/how this is supposed to work?
Member

Think this is same as the other report #104730

Think this is same as the other report #104730
Member

Yep, seems indeed reported already in #104730, thx @PratikPB2123 .

Will merge reports. Please subscribe in #104730 if you want to see further updates

Yep, seems indeed reported already in #104730, thx @PratikPB2123 . Will merge reports. Please subscribe in #104730 if you want to see further updates
Philipp Oeser added
Status
Duplicate
and removed
Status
Needs Triage
labels 2023-02-20 14:31:27 +01:00
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Reference: blender/blender#104939
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