Crash when hovering asset category in geometry nodes add menu #104952
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Reference: blender/blender#104952
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-18 05:38, hash:
46e13cf8a529
Worked: 3.4.1
Short description of error
Hovering over the menu entry for an asset category in the geometry nodes add menu can show wrong entries or crash blender.
This is a bug that I've only been able to reproduce with a small test asset library and the asset library imported via the Poly Haven Assets Add-on and with custom asset library attached below
Exact steps for others to reproduce the error
The menu might show a random (shader) node group or blender will crash outright.
If the crash does not happen, it might happen after restarting blender, as it seems to have something to do with loading assets in the geometry node editor
Test Asset
Probably a related crash.
Freshly build from git on Arch Linux.
"Segfault" when hovering GN "Add" menu:
Terminal output:
Bug is at least 5 days old.
Hi, looks same as #104782, so closing this ticket.
Feel free to comment if there is misunderstanding.
Thanks for the report.
Since #104782 was closed for missing steps to reproduce, I'm reopening this issue.
I'm still having the crash happen in the latest 3.5 beta, and now that the essentials library is included with blender, it is even easier to reproduce:
I've included a video that shows the crash
Hi, thanks for reopening.
Though downloading 2-5 GB of assets is not very reliable way for reproducing the bug.
cc @mano-wii
Someone in the other report suggested it might happen when asset libraries get very large, so I did some testing and found that I can reproduce it even with a simple asset library consisting of the default blend file (containing assets) copied many many times.
With 1196 blend files in the asset library (the same number as the polyhaven library), i could easily reproduce the crash, but I also tested with 523 files and it would sometimes crash and other times show the wrong entries:
I've attached the 523-file asset library
Thanks. I can now replicate the crash locally.
Closing this as the issue is no longer present the latest build, probably fixed by
a958ae36e8