GPencil: Dot-hash modifier only affects first frame when using Time modifier in the chain #104979

Closed
opened 2023-02-20 17:20:37 +01:00 by Aleš Jelovčan · 4 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce MX330/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.66

Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-02-15 18:27, hash: 1e6ed778969e
Worked: never

Short description of error
Only the first frame gets modified

Exact steps for others to reproduce the error

  • make at least 2 frames
  • add time offset and dot-dash modifiers

Proposed solution by @SietseB (blender chat):

"The dot dash modifier needs a fix in the source code. It's using

BKE_gpencil_frame_active_set(depsgraph, gpd);
bGPDframe *gpf = gpl->actframe;

to get the active frame, while most other modifiers use the correct:

bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl);
"

**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce MX330/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.66 **Blender Version** Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-02-15 18:27, hash: `1e6ed778969e` Worked: never **Short description of error** Only the first frame gets modified **Exact steps for others to reproduce the error** - make at least 2 frames - add time offset and dot-dash modifiers Proposed solution by @SietseB (blender chat): "The dot dash modifier needs a fix in the source code. It's using ``` BKE_gpencil_frame_active_set(depsgraph, gpd); bGPDframe *gpf = gpl->actframe; ``` to get the active frame, while most other modifiers use the correct: `bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl);` "
Author
Member

@antoniov here is a patch and a test file

@antoniov here is a patch and a test file
Pratik Borhade added the
Module
Grease Pencil
Priority
Normal
Status
Confirmed
Type
Report
labels 2023-02-21 07:00:48 +01:00
Member

I can confirm

I can confirm
Antonio Vazquez self-assigned this 2023-02-21 10:01:31 +01:00

@frogstomp Thanks for the fix... I had to do small changes, but now it's fixed. Could you test it?

@frogstomp Thanks for the fix... I had to do small changes, but now it's fixed. Could you test it?
Author
Member

tested, all good, thank you

tested, all good, thank you
Pratik Borhade added
Status
Resolved
and removed
Status
Confirmed
labels 2023-02-22 03:25:34 +01:00
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Reference: blender/blender#104979
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