Partial UV selection working incorrectly with Metal backend #105379

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opened 2023-03-02 17:05:07 +01:00 by Ian Jones · 8 comments

System Information
Operating system: macOS-13.2-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2

Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-22 19:57, hash: c760248fc5aa
Worked: (newest version of Blender that worked as expected)

Short description of error
Using hide unselected in the UV editor seems to randomly 'explode' the UVs around the map.

Exact steps for others to reproduce the error
Open file, go to edit mode.

UV is very messy, but when everything is selected, it's OK. Works fine with OpenGL backend

**System Information** Operating system: macOS-13.2-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Max 1.2 **Blender Version** Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-22 19:57, hash: `c760248fc5aa` Worked: (newest version of Blender that worked as expected) **Short description of error** Using hide unselected in the UV editor seems to randomly 'explode' the UVs around the map. **Exact steps for others to reproduce the error** Open [file](https://projects.blender.org/attachments/ee861185-f80b-48df-ad52-a61dc077c5c7), go to edit mode. UV is very messy, but when everything is selected, it's OK. Works fine with OpenGL backend
Ian Jones added the
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labels 2023-03-02 17:05:07 +01:00
Iliya Katushenock added the
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Modeling
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UV Editing
labels 2023-03-02 17:06:55 +01:00

Please provide .blend file so we can reproduce.

Please provide .blend file so we can reproduce.
Richard Antalik added
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Needs Information from User
and removed
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Needs Triage
labels 2023-03-02 18:57:13 +01:00
Author

Also try box selecting areas of the mesh and see it doing weird things in the UV editor.

Also try box selecting areas of the mesh and see it doing weird things in the UV editor.
Ian Jones changed title from Hide unelected UVs has a strange effect to Hide unselected UVs has a strange effect 2023-03-05 04:06:50 +01:00
Author

Selecting all is OK but selecting part causes problems.

Selecting all is OK but selecting part causes problems.

Ventura 13.2.1, Apple M1 Pro, Metal, running local build in Xcode, seems fine here?

Is it possible to post a video of the problem? I think there is Screen Recording in the builtin QuickTime Player app.

Ventura 13.2.1, Apple M1 Pro, Metal, running local build in Xcode, seems fine here? Is it possible to post a video of the problem? I think there is Screen Recording in the builtin QuickTime Player app.

I have found one strange thing going on here, is anyone able to investigate?

  • Open the file UV selection.blend
  • Press "Tab" to enter edit mode
  • From the UV Editor, choose "Menu > UV > Unwrap > Unwrap"
  • Zoom out and confirm the UV unwrap is entirely within the unit square
  • Create a new selection, elsewhere in the UV Editor.
  • For the second time, from the UV Editor, choose "Menu > UV > Unwrap > Unwrap"
    => Bug, some of the UVs are outside of the unit square.

Not sure which steps are relevant, just noticed in passing and wanted to document.

I have found one strange thing going on here, is anyone able to investigate? * Open the file `UV selection.blend` * Press "Tab" to enter edit mode * From the `UV Editor`, choose "Menu > UV > Unwrap > Unwrap" * Zoom out and confirm the UV unwrap is entirely within the unit square * Create a new selection, elsewhere in the UV Editor. * For the second time, from the `UV Editor`, choose "Menu > UV > Unwrap > Unwrap" => Bug, some of the UVs are outside of the unit square. Not sure which steps are relevant, just noticed in passing and wanted to document.

Is it maybe related to this issue where the UV Editor just become crazy for some reason?
2023-03-08 08-59-01.mp4

Is it maybe related to this issue where the UV Editor just become crazy for some reason? [2023-03-08 08-59-01.mp4](/attachments/54805563-8ae6-440d-b7b2-4510c3e04945)

Is it maybe related to this issue where the UV Editor just become crazy for some reason?
2023-03-08 08-59-01.mp4

That one looks like #104652

I wasn't watching closely, but I think it's fixed in 459c210154

> Is it maybe related to this issue where the UV Editor just become crazy for some reason? > [2023-03-08 08-59-01.mp4](/attachments/54805563-8ae6-440d-b7b2-4510c3e04945) That one looks like https://projects.blender.org/blender/blender/issues/104652 I wasn't watching closely, but I think it's fixed in https://projects.blender.org/blender/blender/commit/459c2101547667a1c7ea68a495eb82ecf42105f6

Doesn't look this is fixed, will confirm. Seems, like this never worked and works OK with openGL backend.

Doesn't look this is fixed, will confirm. Seems, like this never worked and works OK with openGL backend.
Richard Antalik added
Module
Modeling
Status
Confirmed
and removed
Status
Needs Information from User
labels 2023-03-14 03:34:16 +01:00
Richard Antalik added
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EEVEE & Viewport
Platform
macOS
and removed
Module
Modeling
labels 2023-03-14 03:38:43 +01:00
Richard Antalik changed title from Hide unselected UVs has a strange effect to Partial UV selection working incorrectly with Metal backend 2023-03-14 03:39:40 +01:00
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Reference: blender/blender#105379
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