When importing Einar v1 from Blenderstudio the rig is borked #105511
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#105511
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.24
Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-03-05 00:39, hash:
1b815678aa10
Worked: blender-3.5.0-alpha+master.b6b6e47e1dbc-windows.amd64-release
Short description of error
When importing Einar v1 from Blender Studio the rig is broken
Exact steps for others to reproduce the error
To reproduce the error, you can just follow the instructions that come with Einar fom the Blender Studio page. If you follow these steps in the current beta (see above) the rig will not work as you would expect it to (f.e the FK head bone pivots completely about the wrong pivot point) But when you follow the exact same steps in the alpha from above (link from file, override library etc) the rig will work as you'd expect it to. So something appears to be wrong or at least different in importing between these two versions.
So either the posted Einar-file is wrong, because it was based on one of the alpha versions, or the file is correct, but the current beta doesn't import it correctly.
Think we need a bit more info in regards to the reproduction steps.
What I tried here is
FK-head
bonethis seems identical in
b6b6e47e1d
and current 3.5105511.webm
But I could completely misuse the rig, for this to be clarified, could you explain in more steps what needsa to be done to repro? Or could you possibly attach a video that shows the misbehavior (compared to the correct behavior)?
You're definitely right that in the two examples you show me, the behavior is identical.
In the beta I tested it in (see above) the results were not identical.
I'll redo the steps again in those versions and see if I can make it clearer.
Then I'll load it in the current beta and see if it has changed since
2023-03-05 00:39, hash:
1b815678aa
Oh god, I'm really really sorry. I found where I went wrong.
When trying this, I downloaded the original file from here
https://studio.blender.org/characters/einar/v1/
Now I completely overlooked that when loaded the Transform Pivot Point setting in this file is 3D cursor - the 3D cursor display has been turned off in the 'show overlays' menu of that file as well. I was so enthousiastic about playing with the rig, that I foolishly thought that the file would be 'animation ready'from the moment of loading. So as soon as I turned the Transform Pivot Point back to anything but 3D cursor, the rig worked just fine.
Again I apologize for sending you on a wild goose chase like this. I thought I had double checked everything, but I completely overlooked this setting.
oki, thx getting back, will close then.