Outliner does not properly show Cntl-G Collections #105568

Closed
opened 2023-03-08 17:21:39 +01:00 by thorn-neverwake · 3 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49

Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: rB55485cb379f7
Worked: (newest version of Blender that worked as expected)

Short description of error

Outliner does not properly show Collections created by Menu action, or Cntl-G hotkey.

Exact steps for others to reproduce the error

  1. Selected objects cage & floor
  2. Menu -> Object -> Collection -> Create New Collection, or Cntl G
  3. Object properties indicates objects are in a new collection. Outliner does not show this Collection.
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49 **Blender Version** Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: `rB55485cb379f7` Worked: (newest version of Blender that worked as expected) **Short description of error** Outliner does not properly show Collections created by Menu action, or Cntl-G hotkey. **Exact steps for others to reproduce the error** 1. Selected objects cage & floor 2. Menu -> Object -> Collection -> Create New Collection, or Cntl G 3. Object properties indicates objects are in a new collection. Outliner does not show this Collection.
thorn-neverwake added the
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labels 2023-03-08 17:21:40 +01:00

The collection was created, the selected objects were linked to it, but the collection itself was not linked to the scene.

Note that after the "Groups" DataBlock was removed, the operators that previously worked with "Groups" were converted to use Collections instead.

As collections also work like Groups, their use is not so intuitive for some.

If you prefer, you can use the Move to Collection operator, which has the option of creating a collection and automatically linking it to the scene.

You can see more details about collections at:
https://docs.blender.org/manual/en/3.6/scene_layout/collections/collections.html#collections-panel

The collection was created, the selected objects were linked to it, but the collection itself was not linked to the scene. Note that after the "Groups" DataBlock was removed, the operators that previously worked with "Groups" were converted to use Collections instead. As collections also work like Groups, their use is not so intuitive for some. If you prefer, you can use the `Move to Collection` operator, which has the option of creating a collection and automatically linking it to the scene. You can see more details about collections at: https://docs.blender.org/manual/en/3.6/scene_layout/collections/collections.html#collections-panel
Blender Bot added
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and removed
Status
Needs Triage
labels 2023-03-08 21:38:07 +01:00

The collection was created, the selected objects were linked to it, but the collection itself was not linked to the scene.

Does the user expect a collection that isn't linked to the scene...?

Note that after the "Groups" DataBlock was removed, the operators that previously worked with "Groups" were converted to use Collections instead.

But the UI needs to take this into account. If the code removed "cubes" from existence and replaced them all with "spheres" - I would still expect to see the spheres appear in the Outliner.

As collections also work like Groups, their use is not so intuitive for some.

It's not intuitive due to the way it's been designed. Blender is creating some "virtual collection", but not displaying it/attaching it to the scene for reasons that elude me.

If you prefer, you can use the Move to Collection operator, which has the option of creating a collection and automatically linking it to the scene.

So, use the Move to Collection command to create a group of selected objects (which creates a group, ), not Create Group (tooltip in blender: create an object collection from the selected objects).

I'm sorry - i (suppose, for the sake of theory) understand why you aren't qualifying this as a "bug" - as apparently the design is completely intentional, but it falls into a category of "what?" The user shouldn't have to concern themselves with learning about "removed datablocks" that were in a previous version of Blender that they've never even used.

*The collection was created, the selected objects were linked to it, but the collection itself was not linked to the scene.* Does the user expect a collection that isn't linked to the scene...? *Note that after the "Groups" DataBlock was removed, the operators that previously worked with "Groups" were converted to use Collections instead.* But the UI needs to take this into account. If the code removed "cubes" from existence and replaced them all with "spheres" - I would still expect to see the spheres appear in the Outliner. *As collections also work like Groups, their use is not so intuitive for some.* It's not intuitive due to the way it's been designed. Blender is creating some "virtual collection", but not displaying it/attaching it to the scene for reasons that elude me. *If you prefer, you can use the Move to Collection operator, which has the option of creating a collection and automatically linking it to the scene*. So, use the Move to Collection command to create a group of selected objects (which creates a group, ), not Create Group (tooltip in blender: create an object collection from the selected objects). I'm sorry - i (suppose, for the sake of theory) understand why you aren't qualifying this as a "bug" - as apparently the design is completely intentional, but it falls into a category of "what?" The user shouldn't have to concern themselves with learning about "removed datablocks" that were in a previous version of Blender that they've never even used.

I understand that it may not seem ideal, but this is designed that way and is not considered a bug.

For user requests and feedback, we have other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

I understand that it may not seem ideal, but this is designed that way and is not considered a bug. For user requests and feedback, we have other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
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Reference: blender/blender#105568
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