Masks with anamorphic aspect ratios wrong #105590
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Reference: blender/blender#105590
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System Information
Operating system: Linux-5.15.0-67-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.30.02
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-09 05:15, hash:
c77b78ad53e9
Worked: (newest version of Blender that worked as expected)
Short description of error
When your output is set to some non-square pixel aspect ratio (PAR), Masks are not correctly using this PAR.
I have to deal with 4.6k anamorphic footage at the moment and the "anamorphic squeeze" (or PAR) is 2:1.
Setting everything up correctly gives me correctly sized images during masking in Blender but sadly the masks' aspect ratio isn't read correctly by the Compositor:
(sadly the Compositors backdrop isn't offering aspect ratio correction, but that's another report).
I uploaded a super simple repro file with a single anamorphic frame and a mask on it.
Exact steps for others to reproduce the error
On the upper left you can see the unsqueezed output of the comp.
Scale node as a work-around, just pointing it out in case you hadn't thought of it. This is just an FYI, and not meant to dismiss the issue you reported.
No worries, using a scale node is what I'm doing actually to work around that problem. ;)
I can confirm.
I feel the
Aspect X/Y
should be considered in theMask
node.@SteffenD Did you mean to close this report? @mano-wii had confirmed it.
I imagine it must have been accidental, let's let the
VFX & Video
team decide what to do with this issue.Oops, how did I even close this?
This was an accident, thanks for reopening.
Thanks a lot for fixing this!