Incorrect excessive darkening of volumetrically scattered light when combined with see-through shaders #105637

Closed
opened 2023-03-10 15:11:17 +01:00 by tempdevnova · 5 comments

System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 1080

Blender Version
Broken: 3.3.1

Short description of error
When using any kind of volume scattering (Volume Scatter and Principled Volume node) in combination with any of the following see-through shaders: Refraction BSDF, Glass BSDF and Principled BSDF will cause incorrect excessive darkening of the volumetrically scattered light. This is not the case when using the Transparent BSDF.

Exact steps for others to reproduce the error
See test .blend file:
Volume_Bug.blend
The cases are labeled in the shader editor.

**System Information** Operating system: Windows 10 Graphics card: Nvidia GTX 1080 **Blender Version** Broken: 3.3.1 **Short description of error** When using any kind of volume scattering (`Volume Scatter` and `Principled Volume` node) in combination with any of the following see-through shaders: `Refraction BSDF`, `Glass BSDF` and `Principled BSDF` will cause incorrect excessive darkening of the volumetrically scattered light. This is not the case when using the `Transparent BSDF`. **Exact steps for others to reproduce the error** See test .blend file: [Volume_Bug.blend](/attachments/a0b05b9a-4959-405c-a4f8-3c731d488ea3) The cases are labeled in the shader editor.
tempdevnova added the
Priority
Normal
Status
Needs Triage
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Report
labels 2023-03-10 15:11:18 +01:00
tempdevnova changed title from Incorrect darkening of volumetrically scattered light when combined with see-through shaders to Incorrect excessive darkening of volumetrically scattered light when combined with see-through shaders 2023-03-10 15:13:41 +01:00

Unfortunately this is a limitation with the shadow of these materials since the Cycles path tracing integrator is not very good at rendering caustics.

The manual tells more about this limitation, and here is a suggestion to work around it:
https://docs.blender.org/manual/en/latest/render/cycles/optimizations/reducing_noise.html#render-cycles-reducing-noise-glass-and-transp-shadows

However I'm not sure why the shadow gets so dark even with IOR 1.0.

It would be interesting to get input from the developers for this case.

Unfortunately this is a limitation with the shadow of these materials since the Cycles path tracing integrator is not very good at rendering caustics. The manual tells more about this limitation, and here is a suggestion to work around it: https://docs.blender.org/manual/en/latest/render/cycles/optimizations/reducing_noise.html#render-cycles-reducing-noise-glass-and-transp-shadows However I'm not sure why the shadow gets so dark even with IOR `1.0`. It would be interesting to get input from the developers for this case.

Turning Path Guiding on and turning Filter Glossy off will get the light back in glass materials.

Turning `Path Guiding` on *and* turning `Filter Glossy` off will get the light back in glass materials.

Also volume bounce at 0 isn't helping I guess

Also volume bounce at 0 isn't helping I guess

Since this is a path tracing limitation, and can be work around with Path Guiding and Volume Bounces, it is not worth keeping this report open.

Thanks for the feedback.

Since this is a path tracing limitation, and can be work around with `Path Guiding` and `Volume Bounces`, it is not worth keeping this report open. Thanks for the feedback.
Blender Bot added
Status
Archived
and removed
Status
Needs Info from Developers
labels 2023-03-13 22:18:32 +01:00
Author

Ok, thanks everyone for investigating!

I know this isn't the right place to ask this, but since it's a caustics problem can it be solved with Blender's new "Cast Shadow Caustics" and "Receive Shadow Caustics" options?

Ok, thanks everyone for investigating! I know this isn't the right place to ask this, but since it's a caustics problem can it be solved with Blender's new "Cast Shadow Caustics" and "Receive Shadow Caustics" options?
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Reference: blender/blender#105637
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