Frame Selected does not respect GN output if it has different type from input #106064

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opened 2023-03-24 01:37:36 +01:00 by Sun Kim · 1 comment
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.3.1.230305

Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-22 23:52, hash: 2de2db0f79d1
Worked: n/a

Short description of error
I think this is an old known issue but I can't find this documented here.

Frame Selected does not respect the output geometry by Geometry Nodes if its type is different from the input type.

For example, if the input is mesh and the output is curve, Frame Selected works on the original input mesh. (The same if the output has multiple types of geometry including the original type.) If the output is mesh it respects the output geometry even if it has noting to do with the input and has a wildly different bounding box.

On the other hand, a curve object converted to a mesh by Solidify modifier is still respected as the final output mesh.

(Maybe related? #104738)

Exact steps for others to reproduce the error
FrameSelectedWithGN.mp4

FrameSelectedWithGN.blend

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.3.1.230305 **Blender Version** Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-22 23:52, hash: `2de2db0f79d1` Worked: n/a **Short description of error** I think this is an old known issue but I can't find this documented here. Frame Selected does not respect the output geometry by Geometry Nodes if its type is different from the input type. For example, if the input is mesh and the output is curve, Frame Selected works on the original input mesh. (The same if the output has multiple types of geometry including the original type.) If the output is mesh it respects the output geometry even if it has noting to do with the input and has a wildly different bounding box. On the other hand, a curve object converted to a mesh by Solidify modifier is still respected as the final output mesh. (Maybe related? #104738) **Exact steps for others to reproduce the error** [FrameSelectedWithGN.mp4](/attachments/5b75987d-4586-4ba1-b94f-f96aaa697d95) [FrameSelectedWithGN.blend](/attachments/52d7b2db-4b97-434b-8951-172ac0606ba4)
Sun Kim added the
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Normal
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Needs Triage
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Report
labels 2023-03-24 01:37:37 +01:00
Contributor

Looks like this was fixed in b76918717d, which was reverted by d1202bd641 due to it causing crashes.

Looks like this was fixed in b76918717d, which was reverted by d1202bd641ca2652fac9620bc06dad757584b1e0 due to it causing crashes.
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Reference: blender/blender#106064
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