Extra face dots in UV Layout editor (GPU subdivision OFF, On Cage OFF in Subdivision modifier make a difference) #106197

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opened 2023-03-28 03:16:25 +02:00 by Randy Blose · 5 comments
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4835

Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: rB55485cb379f7
Broken: version: 3.1
Worked: not since GPU subdivision was introduced (so in a way, it was working in 3.0)

Short description of error
Extra random faces appear in the UV Layout editor

Exact steps for others to reproduce the error

  • I can mosty repro this if GPU Subdivision in Preferences > Viewport > Subdivision is OFF
  • It does not happen at all if I turn off On Cage - Adjust edit cage to modifier result on the SubSurf modifier.

In the attached file, toggle from face select mode to vertex select mode and back to face select mode. (Might have to repeat 5-6 times) Extra faces appear in the UV Layout editor. Also see here: [https://blenderartists.org/t/ghost-faces-while-working-with-uv-layout/1457172]

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4835 **Blender Version** Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: `rB55485cb379f7` Broken: version: 3.1 Worked: not since GPU subdivision was introduced (so in a way, it was working in 3.0) **Short description of error** Extra random faces appear in the UV Layout editor **Exact steps for others to reproduce the error** - I can mosty repro this if GPU Subdivision in Preferences > Viewport > Subdivision is OFF - It does not happen at all if I turn off `On Cage - Adjust edit cage to modifier result` on the SubSurf modifier. In the attached file, toggle from face select mode to vertex select mode and back to face select mode. (Might have to repeat 5-6 times) Extra faces appear in the UV Layout editor. Also see here: [https://blenderartists.org/t/ghost-faces-while-working-with-uv-layout/1457172]
Randy Blose added the
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labels 2023-03-28 03:16:26 +02:00
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just tested with:

version: 3.5.0 Release Candidate, branch: blender-v3.5-release, commit date: 2023-03-27 18:51, hash: ba4442ef41, type: release
build date: 2023-03-28, 01:08:36
platform: 'Windows-10-10.0.19044-SP0'

I had to toggle from face select to vertex select and back maybe 10x, then the problem appeared again.

just tested with: version: 3.5.0 Release Candidate, branch: blender-v3.5-release, commit date: 2023-03-27 18:51, hash: ba4442ef41cb, type: release build date: 2023-03-28, 01:08:36 platform: 'Windows-10-10.0.19044-SP0' I had to toggle from face select to vertex select and back maybe 10x, then the problem appeared again.
Member

Reminds me of #104652 [which should be fixed in 3.5 already though]

But I can also reproduce this.

I can only repro this if GPU Subdivision in Preferences > Viewport > Subdivision is OFF, can you confirm @revolt_randy ?

This does not seem to be caused by the same commit as the one that caused #104652, this seems to be around much longer, will check...

Reminds me of #104652 [which should be fixed in 3.5 already though] But I can also reproduce this. I can only repro this if `GPU Subdivision` in `Preferences` > `Viewport` > `Subdivision` is OFF, can you confirm @revolt_randy ? This does not seem to be caused by the same commit as the one that caused #104652, this seems to be around much longer, will check...
Philipp Oeser changed title from Extra 'ghost' faces in UV Layout editor to Extra faces dots in UV Layout editor (GPU subdivision OFF) 2023-03-29 13:41:09 +02:00
Philipp Oeser changed title from Extra faces dots in UV Layout editor (GPU subdivision OFF) to Extra face dots in UV Layout editor (GPU subdivision OFF) 2023-03-29 13:41:17 +02:00
Philipp Oeser added
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labels 2023-03-29 13:42:36 +02:00
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@lichtwerk - Thanks for taking a look at this!

If Preferences->Viewport->Subdivision is off, the affect doesn't appears as bad, but I still see the face dots. With it on, it appears to make the amount of face dots increase.

Additionally, when I move UV islands around in the UV Layout editor, the location & number of face dots completely change randomly. Some faces are selected, some are not.

It does not happen at all if I turn off On Cage - Adjust edit cage to modifier result on the SubSurf modifier.

@lichtwerk - Thanks for taking a look at this! If `Preferences`->`Viewport`->`Subdivision` is off, the affect doesn't appears as bad, but I still see the face dots. With it on, it appears to make the amount of face dots increase. Additionally, when I move UV islands around in the UV Layout editor, the location & number of face dots completely change randomly. Some faces are selected, some are not. It does not happen at all if I turn off `On Cage - Adjust edit cage to modifier result` on the SubSurf modifier.
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labels 2023-03-30 15:20:05 +02:00
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I don't know what I did, but I didn't mean to close this...

I don't know what I did, but I didn't mean to close this...
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labels 2023-03-30 15:20:49 +02:00
Iliya Katushenock added
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labels 2023-03-30 15:35:56 +02:00
Philipp Oeser changed title from Extra face dots in UV Layout editor (GPU subdivision OFF) to Extra face dots in UV Layout editor (GPU subdivision OFF, On Cage OFF in Subdivision modifier make a difference) 2023-03-31 09:06:45 +02:00

The problem only seems to occur if the GPU subdivision is disabled, but if it is enabled, the mesh edge lines are drawn thicker in the 3D view.

The problem only seems to occur if the GPU subdivision is disabled, but if it is enabled, the mesh edge lines are drawn thicker in the 3D view.
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Reference: blender/blender#106197
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