Blender 3.5 FBX fails to export materials on GN objects #106317
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Reference: blender/blender#106317
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.41
Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender FBX 3.5 fails to export materials on GN objects
Exact steps for others to reproduce the error
Result: Assigned materials are missing and the imported object has no material slots
Expected: The imported object contains the material slots which were supposed to be exported.
hi, please move this report to add-ons repository: https://projects.blender.org/blender/blender-addons/issues
How was I supposed to know that, and how do I move the issue?
I am not experienced with Gitea yet, so I don't know how to move an issue to different repository. The Edit button only allows for change of the name.
Also, how is the user supposed to know which export formats are integral part of blender vs which ones are addons, given that I/O formats are usually something deeply tied to the core of the software in most cases.
All I did in Blender was click Help->Report a bug. On the page which opened, there is no choice to switch/select the project.
It's important to realize here that offloading responsibility to user for correctly categorizing project for things that are not clear whether they belong to core Blender or not is just not gonna work if the bug submission report form which opens when reporting a bug directly from Blender contains no information on how to determine which project the report belongs to.
For example, out of two most commonly used I/O formats, FBX is an addon, while OBJ is now a core part of Blender. You can't reasonably expect average users to be aware of those nuances and then also expect them to be familiar enough with Gitea UI to be able to move the issues themselves if they create them in a wrong project.
Ok, submitted a new report: blender/blender-addons#104516
There is no easy way so far. Always a new report need to be submitted. see: gitea feature request
I agree its bit difficult for reporters to differentiate between bugs of vanilla blender and add-on.
This can be improved in future (Roughly a month or two since we moved to Gitea).
Earlier, all reports were part of single list so it was easy for triagers and users to move reports by just changing the tags (
BF blender -> addon
)Oh, so I misunderstood. When you said move, I assumed there was a some way to move it. So by moving you meant simply creating a new one. I will try to remember that.
That's fine. Will close this report.