Object scaling not fluid #106363
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Reference: blender/blender#106363
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-31 02:03, hash:
cde99075e870
Worked: 3.4.1
Object scaling not fluid
Scaling objects with snap option turned on for both Edge and Vertex, it behaves as if it's in "Increment" mode. Broken both in edit mode and object mode.
After further inspection, turns out that enabling any mode in snapping makes it work as if it's in "Increment" mode.
Exact steps for others to reproduce the error
Can confirm the issue under 3.6 and 3.5, 3.4.1 and below is working normally.
Caused by
88e2542398
, seesource/blender/editors/transform/transform_snap.cc
line 734.I'm not quite sure why this logic is needed? Or at least it should not be needed in 3D Viewer space. I don't know if this is actually the intention but the behaviour of this means that when snapping "Affect" is turned off, it snaps to increment, when "Affect" is on, it snaps to the option you choose, that's rather weird, so I'm not sure how this should be fixed.
Also see
source/blender/editors/transform/transform_snap.c
line 164, atf190f2d267df
.cc @ideasman42 @mano-wii
Does this really work as you described in 3.4.1?
To use the other snapping options, you need to enable this option first:
The report description is confusing but I understand the problem now.
The Snapping toggle should have no effect on operators indicating with "Affect".