Displacement support for USD export & import #106375
Mesh displacement is critical to realistic materials particularly for environment surfaces. The current USD exporter (and I assume importer) seems to ignore the displacement shader nodes.
Demo file attached, or can be downloaded from this page (CC0).
Imported USD without displacement:
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?