MacOS, Metal: Banding artefacts in viewport when using curves in color management #106393
Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro Vega 64 1.2
Screen: iMac 27 inch Retina 30bit
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
Worked: same version with openGL viewport API
Short description of error
In the "wanderer" demo file you get white lines in the bright parts of the scene. They are visible in rendered view as well as in the final render (but only inside blender).
When "Use Curves" in "Color Management" is turned off, they dissapear.
When switching back to openGL api everything looks ok.
Exact steps for others to reproduce the error
Open the demo file wanderer https://download.blender.org/demo/eevee/wanderer/wanderer.blend
Can confirm, though here OpenGL does not work well.
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?