Individual origins + translation in normal orientation not working as expected #106421
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Reference: blender/blender#106421
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System Information
Operating system: Windows 11
Graphics card: 3070
Blender Version
Broken: 3.1.0
Short description of error
Translation of the faces doesn't work as expected when using individual origins and normal orientation. "It seems to show a weird average".
Exact steps for others to reproduce the error
I'm assuming you have an unapplied non-uniform scale to your object.
Could you provide a file for us that could replicate the issue? Here a fresh setup seems to work perfectly.
broken use of transforms with individual face normalsto Individual origins + translation in normal orientation not working as expectedThanks, it was the problem. I applied scale and now works well!
@Yen-Galvez Good to know it works now. :D I'll close this report.