Crash when switched to EEVEE viewport rendering. #106448
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Reference: blender/blender#106448
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System Information
Operating system: Windows 10
Graphics card: Intel HD Graphics 520
Blender 3.4.1 Ok
Blender 3.5 Beendet sich beim Aufruf von Viewport Shading (Material Preview oder Rendered)
Es wurde der Standard-Blender File mit Camera, Cube und Light
verwendet.
Google Traslate:
Blender 3.5 quits when calling Viewport Shading (Material Preview or Rendered)
It became the default Blender File with Camera, Cube and Light
used.
Hi, thanks for the report, but your GPU doesn't seem to be supported. Although I could be wrong.
Absturz in Blender 3.5to Crash when switched to EEVEE viewport rendering.Hi, this iGPU has skylake microarchitecture and is still supported (comes after Haswell: refer wiki )
I tested your file and its not crashing here in 3.5.
Please check whether GPU drivers are up-to-date: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/windows/intel.html
Also upload system info file:
Help > Save System Info
@PratikPB2123 Sorry to interupt, but my intel graphics card is just before skylake, so just posting in case it's related.
Hi this might be related to #106278
There is a Blender 3.6 Alpha fix build via @Jeroen-Bakker, which I have tested, and works.
Can you test and confirm if this works for you and comment on #106278. When enough feedback is confirmed that the issue has gone. It should be in Blender 3.5.1
This is not a final release, only to test if the crash has gone.
https://builder.blender.org/download/patch/PR106535/
@uwedemmel , recent 3.5.1/3.6 build might work in your system after #106278. Can you try that?: https://builder.blender.org/download/daily/
But can't guarantee because the system is below minimum requirements.
Closing this report due to no activity from reporter's side.