The Mirror Modifier does not mirror custom normals #106516
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Reference: blender/blender#106516
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System Information
Operating system: Windows 10 Home
Graphics card: Nvidia GeForce RTX 3070
Blender Version
Broken: 3.5
Worked: 3.4.1
Short description of error
In Blender 3.5 when using the sharp edges to create custom face normals with the mirror modifier, the meshes do not mirror the same data if Auto Smooth is enabled. It will randomize the normals of the mirrored mesh when switching between Object and Edit modes or messing with any of the modifier settings.
Exact steps for others to reproduce the error
I've included a .blend file with the problem in question but to replicate the problem do the following:
Hello, there were already many such reports yesterday, so I'm sorry I didn't check yours. It's most likely a duplicate too #106315 and already fixed, can you check it in the latest 3.6 build?
Should be fixed now in the 3.5.1 candidate build from https://builder.blender.org/download/daily/
So this is a duplicate of #106315 will close (since it is now fixed).
Of course feel free to comment again if issues persist in such fresh build and also note this will be part of the upcoming 3.5.1 corrective release.