Regression: Accessing a GN submenu via Quick Favorites causes crash in #106621
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Reference: blender/blender#106621
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.3.2.230315
Blender Version
Broken: version: 3.4, 3.6.0 Alpha
Worked: 3.3
Caused by
cf98518055
Short description of error
In Geometry Nodes editor, accessing a submenu of the add menu via Quick Favorites can cause crash. This happens if the access from Quick Favorites happens before accessing the add menu via the usual ways (
Shift-A
, header menu, context menu).Crash log from 3.5.0 stable:
blender.crash.txt
Exact steps for others to reproduce the error
Attribute
menu for example)@mod_moder Hi, how about adding Geometry Nodes label so this can get some attention from the module?
@persun In a fact, i was may just be confused in this, that bug look like interface related. Not sure, why i assign python module, sorry.
For me 3.4 is the first bad version. I'll bisect and raise the priority for now.
Bisecting points to:
cf98518055
@HooglyBoogly ^
Accessing a submenu of the add menu via Quick Favorites causes crash in Geometry Nodesto Regression: Accessing a GN submenu via Quick Favorites causes crash in@HooglyBoogly
Following these instructions exactly I see this same error with an exception in
uiTemplateNodeAssetMenuItems
while iterating through an AssetCatalogTree with find_root_item.At the point of error the tree's
catalogs
is null. So everything seems to work perfectly with this change:But without understanding this area much the above could also just be hiding an unexpected error state.
I don't get a crash here, the menu in the quick favorites is just empty. That's probably expected due to the way we build the menu dynamically though, which relies on the context variables stored in the parent UI layout to find which sub-catalog to use.
@Harley Not sure about that diff. If
tree
isn't null,tree.catalogs
will never be null. Maybe the null check needs to be onsnode.runtime->assets_for_menu
. If that's enough to avoid a crash though, I see no reason not to add the null check there.@HooglyBoogly - If tree isn't null, tree.catalogs will never be null
At the time of the crash the tree existed in that I could examine its contents, but for its "catalogs" my MSVS debugger showed it having a value like "struct at NULL" which I honestly have never seen before.
Yes, that works perfectly and is a better check. Will post a PR.