USD export: implement MAPPING node (texture scale, translation and rotation) #106684
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Reference: blender/blender#106684
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The MAPPING node doesn't seem to work when exporting to USD(Z).
Sorry this has been lying around for so long.
Can you add steps to reproduce this (a .blend file would also help here)?
Can this be observed just from within blender (roundtrip blender > export USD > import USD)?
@lichtwerk No problem ;-) Here's a simple blend file to reproduce the issue.
The mapping node is ignored on export. And yes, it can be observed with an export > import roundtrip.
Steps to reproduce:
System info:
c7fc78b81e
Thx getting back!
So yeah, unfortunately the support for the mapping node is not implemented in the USD Preview Surface material export yet.
See https://docs.blender.org/manual/en/4.0/files/import_export/usd.html and
c85c52f2ce
I think we would be looking at implementing
UsdTransform2d
, looks like blenders mapping node does approximately the same.Atm. all the code does is looking for a UV input upstream of the image texture node, see
create_uvmap_shader
increate_usd_preview_surface_material
, it probably wouldnt be too hard to search for a mapping node as well.That all being said, this is not considered a bug
Afraid we have to close this (unless we want to keep this as a TODO? -- feel free to reopen in such case @dr.sybren)