Addons not loading after Pull Request: #104876 #106840
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Reference: blender/blender#106840
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System Information
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-04-11 21:48, hash:
5df8e35da74a
Worked: (newest version of Blender that worked as expected)
Short description of error
-New- 'Script Direcories' Path won't find third party addons
Exact steps for others to reproduce the error
As you can see, studios and I install addons via the preferences option for all staff to have access or run different blender versions with the ONE path for all addons.
Now it's broken and won't load an third party addon, no matter what I tried...
In the video you see the path is the same, but no addons loaded in the latest blender version 3.6 (top), against the former blender 3.6 version (bottom).
Confirmed also in Windows. Import the settings from 3.5 don't solve the issue
Can also confirm
CC @JulianEisel
Think for one, this needs to be
and additionally, I dont see the "new" paths being handled in
addon_utils.paths()
/bpy.utils.script_paths()
[still seems to end up fetchingBLENDER_USER_SCRIPTS
]CC @ideasman42
Now with each update (new compile each day) it looses the naming.
Means if you have like me renamed it from 'default' to 'preferences' the next time you update it's back to default.
Imagine this scenario when:
and then update ...
The path by the way, is saved and stays as is, but the naming won't be saved.
@Nurb2Kea : since this (name lost) is quite different from the original issue, could you please open a separate report for this (can reference this report from there)?
This seems cleaner since nobody then needs to go through the previous (now irrelevant) information...
Thx in advance! Will close this one again though.
ported to: #107425