Import obj + new UVMap + go to object mode, blender closes #106909
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Reference: blender/blender#106909
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System Information
Operating system: Linux-6.2.10-1-MANJARO-x86_64-with-glibc2.37 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03
Blender Version
Broken: version: 3.5.1 Release Candidate, branch: blender-v3.5-release, commit date: 2023-04-06 02:25, hash:
1bd46a46d15a
Worked: 3.3lts and 3.6 Alpha
Short description of error
Import obj file + new UVMap + go to object mode blender closes
Exact steps for others to reproduce the error
Cannot repro here from those steps.
Does this also happen with the official 3.5.0 release? (or just the 3.5.1 candidate?)
No, in version 3.5.0 release the same error does not occur.
Then that is probably because of
268d826
(and fixed again with3681ed377b
which is already on the backport list #106258, will double-check)Just like I said, cherry-picking
3681ed377b
onto currentblender-v3.5-release
fixes the crash, so there is really no point in having this task open, all the backports from #106258 just have to be done [which will probably be real soon].Will close, thx reporting anyways.
@lichtwerk i added my stack trace from 3.6 debug build (13.04)
@mod_moder : cant get it to crash in 3.6 [not even debug], can you re-check?
@lichtwerk True, yes, there is no crash in the release. Seems like unsafe behavior since debugging crashes
Now I building today's debugging.
Also, to make sure, is it a legacy import or a new one?
I used the new importer
@lichtwerk I imported the example cube with the old and new importers. Saved this in release 3.6. Opened this in debug 3.6, repository state 1-2 hours ago. And I get a crash when I try to U-unwrap for both cubes (after removing the uv map).
I could open this as a new report as it seems like it's just a different issue with the same data.
That assert you can just trigger with the default cube, remove UVMap, U > Unwrap...
(no OBJ import needed at all...)
But yeah, feel free to open a report for this