Import obj + new UVMap + go to object mode, blender closes #106909

Closed
opened 2023-04-13 16:08:45 +02:00 by Antonio Puentes · 10 comments

System Information
Operating system: Linux-6.2.10-1-MANJARO-x86_64-with-glibc2.37 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03

Blender Version
Broken: version: 3.5.1 Release Candidate, branch: blender-v3.5-release, commit date: 2023-04-06 02:25, hash: 1bd46a46d15a
Worked: 3.3lts and 3.6 Alpha

Short description of error
Import obj file + new UVMap + go to object mode blender closes

Exact steps for others to reproduce the error

  • Import any obj file.
  • Delete UVMap.
  • In edit mode select all and press U (unwrap) > project from view.
  • Go to object mode.
  • Blender closes.
**System Information** Operating system: Linux-6.2.10-1-MANJARO-x86_64-with-glibc2.37 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03 **Blender Version** Broken: version: 3.5.1 Release Candidate, branch: blender-v3.5-release, commit date: 2023-04-06 02:25, hash: `1bd46a46d15a` Worked: 3.3lts and 3.6 Alpha **Short description of error** Import obj file + new UVMap + go to object mode blender closes **Exact steps for others to reproduce the error** - Import any obj file. - Delete UVMap. - In edit mode select all and press U (unwrap) > project from view. - Go to object mode. - Blender closes.
Antonio Puentes added the
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Normal
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labels 2023-04-13 16:08:46 +02:00
Iliya Katushenock added
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UV Editing
and removed
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Needs Triage
labels 2023-04-13 16:43:41 +02:00
Member

Cannot repro here from those steps.
Does this also happen with the official 3.5.0 release? (or just the 3.5.1 candidate?)

Cannot repro here from those steps. Does this also happen with the official 3.5.0 release? (or just the 3.5.1 candidate?)

No, in version 3.5.0 release the same error does not occur.

No, in version 3.5.0 release the same error does not occur.
Member

Then that is probably because of 268d826 (and fixed again with 3681ed377b which is already on the backport list #106258, will double-check)

Then that is probably because of 268d826 (and fixed again with 3681ed377b which is already on the backport list #106258, will double-check)
Member

Then that is probably because of 268d826 (and fixed again with 3681ed377b which is already on the backport list #106258, will double-check)

Just like I said, cherry-picking 3681ed377b onto current blender-v3.5-release fixes the crash, so there is really no point in having this task open, all the backports from #106258 just have to be done [which will probably be real soon].

Will close, thx reporting anyways.

> Then that is probably because of 268d826 (and fixed again with 3681ed377b which is already on the backport list #106258, will double-check) Just like I said, cherry-picking 3681ed377b onto current `blender-v3.5-release` fixes the crash, so there is really no point in having this task open, all the backports from #106258 just have to be done [which will probably be real soon]. Will close, thx reporting anyways.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2023-04-14 13:43:40 +02:00

@lichtwerk i added my stack trace from 3.6 debug build (13.04)

@lichtwerk i added my stack trace from 3.6 debug build (13.04)
Member

@lichtwerk i added my stack trace from 3.6 debug build (13.04)

@mod_moder : cant get it to crash in 3.6 [not even debug], can you re-check?

> @lichtwerk i added my stack trace from 3.6 debug build (13.04) @mod_moder : cant get it to crash in 3.6 [not even debug], can you re-check?

@lichtwerk True, yes, there is no crash in the release. Seems like unsafe behavior since debugging crashes
Now I building today's debugging.
Also, to make sure, is it a legacy import or a new one?

@lichtwerk True, yes, there is no crash in the release. Seems like unsafe behavior since debugging crashes Now I building today's debugging. Also, to make sure, is it a legacy import or a new one?
Member

@lichtwerk True, yes, there is no crash in the release. Seems like unsafe behavior since debugging crashes
Now I building today's debugging.
Also, to make sure, is it a legacy import or a new one?

I used the new importer

> @lichtwerk True, yes, there is no crash in the release. Seems like unsafe behavior since debugging crashes > Now I building today's debugging. > Also, to make sure, is it a legacy import or a new one? I used the new importer

@lichtwerk I imported the example cube with the old and new importers. Saved this in release 3.6. Opened this in debug 3.6, repository state 1-2 hours ago. And I get a crash when I try to U-unwrap for both cubes (after removing the uv map).
I could open this as a new report as it seems like it's just a different issue with the same data.

@lichtwerk I imported the example cube with the old and new importers. Saved this in release 3.6. Opened this in debug 3.6, repository state 1-2 hours ago. And I get a crash when I try to U-unwrap for both cubes (after removing the uv map). I could open this as a new report as it seems like it's just a different issue with the same data.
Member

@lichtwerk I imported the example cube with the old and new importers. Saved this in release 3.6. Opened this in debug 3.6, repository state 1-2 hours ago. And I get a crash when I try to U-unwrap for both cubes (after removing the uv map).
I could open this as a new report as it seems like it's just a different issue with the same data.

That assert you can just trigger with the default cube, remove UVMap, U > Unwrap...
(no OBJ import needed at all...)
But yeah, feel free to open a report for this

> @lichtwerk I imported the example cube with the old and new importers. Saved this in release 3.6. Opened this in debug 3.6, repository state 1-2 hours ago. And I get a crash when I try to U-unwrap for both cubes (after removing the uv map). > I could open this as a new report as it seems like it's just a different issue with the same data. That assert you can just trigger with the default cube, remove UVMap, U > Unwrap... (no OBJ import needed at all...) But yeah, feel free to open a report for this
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Reference: blender/blender#106909
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