Viewport camera movement gets reset by RMB (zoom) when using industry compatible keybinds preset #107028
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Reference: blender/blender#107028
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Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.29
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
Broken: version 3.5.1 Release Candidate, branch: blender-v3.5-release, commit date: 2023-04-13 15:44, hash:
268d826a7601
Worked: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Expected behaviour: Right Mouse button has no effect, camera continues orbiting.
What happens: Camera resets to where it was at the beginning of orbiting.
_________________________ Additional info _________________________
Why this matters to me:
Why this matters to others:
What I've tried:
Viewport camera movements gets reset by RMB (zoom) when using industry compatible keybinds presetto Viewport camera movement gets reset by RMB (zoom) when using industry compatible keybinds presetHi, thanks for the report. This doesn't look like a bug codewise.
Right click and escape key is cancelling the rotation operation (sets event code to
VIEW_CANCEL
).When above condition is hit, View matrix is set to its previous value, see: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_view3d/view3d_navigate_rotate.c#L384
Will check which commit added cancellation behavior.
This is done in
0b85d6a030
Also mentioned in release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.5/User_Interface#Viewport
Not a bug, closing.
I appreciate your prompt response to my bug report, and I understand that the behavior I reported was introduced intentionally in the commit
0b85d6a030
. However, I'd like to kindly ask you to reconsider this design choice, as it impacts not only the industry compatible keybind preset users, but also other custom presets that rely on similar viewport camera handling.As I mentioned in my initial report, the current behavior of viewport camera resetting upon pressing RMB during orbiting causes disorientation and significantly hinders the user experience for those using industry compatible keybinds preset. I understand that the cancel feature can be useful in certain situations, but it would be greatly beneficial if users could have an option to disable or modify this behavior according to their preferences.
This way, the default behavior can be preserved for those who find it useful, while also not breaking the industry compatible keybinds preset, which could have this option disabled by default.
While this behaviour itself might not technically be a bug due it being a feature, the unintended consequence of that feature manifests as a bug from a user experience standpoint, as features that used to work properly no longer does, so I feel it would be good to reopen this as a bug, rather than considering it a feature request and moving the discussion elsewhere.
Thank you for your understanding, and I hope you will consider this suggestion to improve the Blender user experience for a wider range of users.
Since I couldn't wait for this to get fixed, I learned how to compile blender and changed the relevant source files myself. For anyone else wants to follow in my footsteps, all you need to to do is change the line:
else if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
to
else if (ELEM(event->type, EVT_ESCKEY)) {
In the following 4 files:
source/blender/editors/space_view3d/view3d_navigate_dolly.c
source/blender/editors/space_view3d/view3d_navigate_move.c
source/blender/editors/space_view3d/view3d_navigate_rotate.c
source/blender/editors/space_view3d/view3d_navigate_zoom.c
Instructions for building blender yourself can be found here: https://wiki.blender.org/wiki/Building_Blender/Windows
Two important things that weren't mentioned there:
make: This command builds Blender in the default configuration, which is typically a debug or development build. Debug builds include additional debugging information that can be useful for developers when trying to find and fix issues in the code. They usually have slower performance and larger file sizes compared to release builds due to the inclusion of debugging symbols and other diagnostic information.
make release: This command builds Blender in the release configuration. Release builds are optimized for performance and have smaller file sizes, as they do not include debugging symbols and other diagnostic information. These builds are meant for end-users who do not require debugging capabilities and want the best possible performance.
Hi, hardcoded entry of RMB cancel is now removed. Now it is a part of modal keymap, see:
c81e6d3ff3
You can now remove or edit this RMB-cancel keymap from:
Preferences > Keymap > 3D view > View3d Rotate modal > cancel
Thank you so much for fixing this issue in a way that makes everyone happy!
I'm so glad I won't need to continue to compile the blender by myself for each new update.🧡