Slow and laggy transforms using the tool pop-up box after clicking the transform gizmo #107036

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opened 2023-04-17 14:17:06 +02:00 by Steven-Manton · 4 comments

System Information
Operating system: Windows 10
Graphics card: Geforce GTX 1650 Super

Blender Version
3.5.0 (also same issue in 3.4.1)

Short description of error
When I move/rotate the gizmo in the viewport with the mouse it is nice and responsive. However, when I use the rotate and move transform value sliders in the transform pop-up box the values are very slow to update and the viewport object being transformed lags quite drastically. Not only when using the mouse to slide value but using the increment arrows too. This seems to only be when using the TRANSFORM_OT_translate.value / TRANSFORM_OT_rotate.value / TRANSFORM_OT_resize.value
As a note the viewport side panel Item-Transform (Object.location, Object.rotation_euler, Object.scale) doesn't seem to have this problem and updates as it should, allowing nice responsive viewport updates as the value slider is dragged.

Exact steps for others to reproduce the error

  • Unzip attached file
  • Open .blend file
  • Select any object
  • Rotate it with the help of viewport gizmo
  • Now change values from redo panel (notice slowdown).
**System Information** Operating system: Windows 10 Graphics card: Geforce GTX 1650 Super **Blender Version** 3.5.0 (also same issue in 3.4.1) **Short description of error** When I move/rotate the gizmo in the viewport with the mouse it is nice and responsive. However, when I use the rotate and move transform value sliders in the transform pop-up box the values are very slow to update and the viewport object being transformed lags quite drastically. Not only when using the mouse to slide value but using the increment arrows too. This seems to only be when using the TRANSFORM_OT_translate.value / TRANSFORM_OT_rotate.value / TRANSFORM_OT_resize.value As a note the viewport side panel Item-Transform (Object.location, Object.rotation_euler, Object.scale) doesn't seem to have this problem and updates as it should, allowing nice responsive viewport updates as the value slider is dragged. **Exact steps for others to reproduce the error** - Unzip attached file - Open .blend file - Select any object - Rotate it with the help of viewport gizmo - Now change values from redo panel (notice slowdown).
Steven-Manton added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-04-17 14:17:07 +02:00
Member

Hi, thanks for the report. Could you share .blend file in which the issue is happening?

Hi, thanks for the report. Could you share .blend file in which the issue is happening?
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-04-18 05:59:56 +02:00
Author

Additional note - if you even try to rotate the ground plane (which is hardly any geometry) the same thing happens when you try rotate using the pop-up tool. However, it's fine in the transform box

Additional note - if you even try to rotate the ground plane (which is hardly any geometry) the same thing happens when you try rotate using the pop-up tool. However, it's fine in the transform box
Member

Thanks for the file. Can confirm in your file and other file having ~2k objects.
Guess slowdown is because other objects are evaluating too?
Maybe a known issue or a limitation of existing undo system?
Forwarding this report to module devs.

Thanks for the file. Can confirm in your file and other file having ~2k objects. Guess slowdown is because other objects are evaluating too? Maybe a known issue or a limitation of existing undo system? Forwarding this report to module devs.
Author

Sounds plausible and I'm inclined to agree. The fact that other transform methods work much smoother obviously means something unnecessary (not optimised) is getting evaluated, and it doesn't feel like it's a graphics or memory issue.

Sounds plausible and I'm inclined to agree. The fact that other transform methods work much smoother obviously means something unnecessary (not optimised) is getting evaluated, and it doesn't feel like it's a graphics or memory issue.
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Reference: blender/blender#107036
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