Make FCurve.update() also deduplicate keys #107126
Blender 4.0 will get a slight change in the functionality of
Bug #107089 stemmed from the assumption that
FCurve.update() would process the FCurve points so that they are in a valid state, which would thus also include deduplication. The Animation module agrees with this.
#107089 introduced a function to deduplicate keys in Blender 3.6, and this PR will call that as part of the
FCurve.update() RNA function.
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No dependencies set.
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