Not updating links when deleting node group sockets #107152
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
Short description of error
Removing NodeSocketInterface sockets from groups removes sockets from NodeGroupInput, and if they were connected to a multi-input, its connection point move higher and leave the connection place with the socket.
Exact steps for others to reproduce the error
- Сreate many geometry sockets for the group
- Add "Node Group Input" node
- Add "Join Geometry" node
- Connect all geometry sockets from "Node Group Input" to "Join Geometry" multi-input
- Use the N panel to remove geometry inputs from last to first
Funny bug, thanks for the report, I'll check later. But this is very close to the truth.
The bug is still in version 4.0.0 Alpha, branch: main, commit date: 2023-08-21 14:48, hash:
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?