Blender 3.5 crashes on rendered view #107160

Closed
opened 2023-04-20 10:39:10 +02:00 by Manuel-Thomsen · 7 comments

System Information
Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2

Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: 1be25cfff18b
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

I've removed most plugins as I though it was a plugin problem. But it crashes consistently no matter what. Steps to reproduce:
Open project, click camera view, click rendered view then crash.

**System Information** Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Max 1.2 **Blender Version** Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: `1be25cfff18b` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] I've removed most plugins as I though it was a plugin problem. But it crashes consistently no matter what. Steps to reproduce: Open project, click camera view, click rendered view then crash.
Manuel-Thomsen added the
Priority
Normal
Status
Needs Triage
Type
Report
labels 2023-04-20 10:39:10 +02:00

Is there any more info you can share?

I tested on:
Operating system: macOS-13.2.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2

And with default Blender 3.5 and a new scene with some geometry there are no crashes. Working in rendered view with Eevee, Cycles CPU and GPU.

Edit: Successful testing also on a more complex scene with multiple materials and textures.

Is there any more info you can share? I tested on: Operating system: macOS-13.2.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Max 1.2 And with default Blender 3.5 and a new scene with some geometry there are no crashes. Working in rendered view with Eevee, Cycles CPU and GPU. Edit: Successful testing also on a more complex scene with multiple materials and textures.

Thanks for the report, a number of fixes for similar issues have landed in Blender 3.6.0 Daily build (https://builder.blender.org/download/daily/) and will be back ported to 3.5.1.

Could you please confirm whether these issues still occur in the latest 3.6.0 alpha build with the same reproduction steps?

Thanks!

I'll look int this anyhow to understand where this is coming from, looks like it may be related to OpenColorIO in some way.

Thanks for the report, a number of fixes for similar issues have landed in Blender 3.6.0 Daily build (https://builder.blender.org/download/daily/) and will be back ported to 3.5.1. Could you please confirm whether these issues still occur in the latest 3.6.0 alpha build with the same reproduction steps? Thanks! I'll look int this anyhow to understand where this is coming from, looks like it may be related to OpenColorIO in some way.
Author

Thanks for the report, a number of fixes for similar issues have landed in Blender 3.6.0 Daily build (https://builder.blender.org/download/daily/) and will be back ported to 3.5.1.

Could you please confirm whether these issues still occur in the latest 3.6.0 alpha build with the same reproduction steps?

Thanks!

I'll look int this anyhow to understand where this is coming from, looks like it may be related to OpenColorIO in some way.

Blender 3.6 Alpha Works fine and is quite faster. I started with not importing my old settings, just to make sure. I'll do the same with 3.5 again and see if that changed anything.
3.6 edit: No issues with MetalRT neither with OpenGL nor Metal
3.5 edit: MetalRT is the culprit. I whent back and forth between 3.5 and 3.5.1 with no difference. OpenGL with no MetalRT had no issues. Turning Metal RT on OpenGL crashed. ( MetalRT crashes on both Metal and OpenGL )

> Thanks for the report, a number of fixes for similar issues have landed in Blender 3.6.0 Daily build (https://builder.blender.org/download/daily/) and will be back ported to 3.5.1. > > Could you please confirm whether these issues still occur in the latest 3.6.0 alpha build with the same reproduction steps? > > Thanks! > > I'll look int this anyhow to understand where this is coming from, looks like it may be related to OpenColorIO in some way. Blender 3.6 Alpha Works fine and is quite faster. I started with not importing my old settings, just to make sure. I'll do the same with 3.5 again and see if that changed anything. 3.6 edit: No issues with MetalRT neither with OpenGL nor Metal 3.5 edit: MetalRT is the culprit. I whent back and forth between 3.5 and 3.5.1 with no difference. OpenGL with no MetalRT had no issues. Turning Metal RT on OpenGL crashed. ( MetalRT crashes on both Metal and OpenGL )
Author

Is there any more info you can share?

I tested on:
Operating system: macOS-13.2.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2

And with default Blender 3.5 and a new scene with some geometry there are no crashes. Working in rendered view with Eevee, Cycles CPU and GPU.

Edit: Successful testing also on a more complex scene with multiple materials and textures.

In my case MetalRT was the culprit. Do you mind trying MetalRT with openGL and Metal backend to see if it breaks anything?

> Is there any more info you can share? > > I tested on: > Operating system: macOS-13.2.1-arm64-arm-64bit 64 Bits > Graphics card: Metal API Apple M1 Max 1.2 > > And with default Blender 3.5 and a new scene with some geometry there are no crashes. Working in rendered view with Eevee, Cycles CPU and GPU. > > Edit: Successful testing also on a more complex scene with multiple materials and textures. In my case MetalRT was the culprit. Do you mind trying MetalRT with openGL and Metal backend to see if it breaks anything?

It all appears to be fine.

3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK
3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK

It all appears to be fine. 3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK 3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK
Author

It all appears to be fine.

3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK
3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK

In my case, changing to MetalRT while running showed an improved performance boost after starting in OpenGL.
But if I save the file and restart in Metal RT, the issue comes back.

> It all appears to be fine. > > 3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK > 3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK In my case, changing to MetalRT while running showed an improved performance boost after starting in OpenGL. But if I save the file and restart in Metal RT, the issue comes back.
Member

Blender 3.6 Alpha Works fine

Hi, will close this report because:

Thanks for reporting!

> Blender 3.6 Alpha Works fine Hi, will close this report because: - 3.6 is not triggering the crash for you - 3.5 branch won't receive any further bug fixes: https://projects.blender.org/blender/blender/milestone/1 Thanks for reporting!
Blender Bot added
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labels 2023-05-10 06:00:52 +02:00
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Reference: blender/blender#107160
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