Bug when exporting an fbx project #107229

Closed
opened 2023-04-22 02:01:10 +02:00 by Santino-Chiavaccini · 2 comments

Bug when exporting an fbx project

Hello I come to contact you today because I have a big problem that I can not solve.
I am doing a project on blender 3.2.0.
I received an error yesterday that told me "that certain uv didn't work" so I tried to search and I found the texture that gave me the error every time I added it.
So I decided to redo my whole project because this texture was part of my whole project and apart from deleting it I couldn't find anything that fixes it.
I just finished and I try to export in fbx, and I still find the same error but which is on another texture or other I don't know anymore if it's really the problem

Here is the error:

System Information
Operating system: Windows 11
Graphics card: 7900xt

Blender Version
Broken: 3.2
Worked: 3.2

Short description of error

Hello I come to contact you today because I have a big problem that I can not solve.
I am doing a project on blender 3.2.0.
I received an error yesterday that told me "that certain uv didn't work" so I tried to search and I found the texture that gave me the error every time I added it.
So I decided to redo my whole project because this texture was part of my whole project and apart from deleting it I couldn't find anything that fixes it.
I just finished and I try to export in fbx, and I still find the same error but which is on another texture or other I don't know anymore if it's really the problem

Here is the error:

Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx_init_.py", line 638, in execute
return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3225, in save
ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3117, in save_single
fbx_objects_elements(root, scene_data)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2916, in fbx_objects_elements
fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1164, in fbx_data_mesh_elements
elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx)))
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\fbx_utils.py", line 489, in elem_data_single_int32_array
return _elem_data_single(elem, name, value, "add_int32_array")
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\fbx_utils.py", line 436, in _elem_data_single
getattr(sub_elem, func_name)(value)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\encode_bin.py", line 145, in add_int32_array
data = array.array(data_types.ARRAY_INT32, data)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1164, in
elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx)))
KeyError: ((-2.5870417858116992e+36, nan), 2387)

Bug when exporting an fbx project Hello I come to contact you today because I have a big problem that I can not solve. I am doing a project on blender 3.2.0. I received an error yesterday that told me "that certain uv didn't work" so I tried to search and I found the texture that gave me the error every time I added it. So I decided to redo my whole project because this texture was part of my whole project and apart from deleting it I couldn't find anything that fixes it. I just finished and I try to export in fbx, and I still find the same error but which is on another texture or other I don't know anymore if it's really the problem Here is the error: **System Information** Operating system: Windows 11 Graphics card: 7900xt **Blender Version** Broken: 3.2 Worked: 3.2 **Short description of error** Hello I come to contact you today because I have a big problem that I can not solve. I am doing a project on blender 3.2.0. I received an error yesterday that told me "that certain uv didn't work" so I tried to search and I found the texture that gave me the error every time I added it. So I decided to redo my whole project because this texture was part of my whole project and apart from deleting it I couldn't find anything that fixes it. I just finished and I try to export in fbx, and I still find the same error but which is on another texture or other I don't know anymore if it's really the problem Here is the error: Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\__init__.py", line 638, in execute return export_fbx_bin.save(self, context, **keywords) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3225, in save ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3117, in save_single fbx_objects_elements(root, scene_data) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2916, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1164, in fbx_data_mesh_elements elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\fbx_utils.py", line 489, in elem_data_single_int32_array return _elem_data_single(elem, name, value, "add_int32_array") File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\fbx_utils.py", line 436, in _elem_data_single getattr(sub_elem, func_name)(value) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\encode_bin.py", line 145, in add_int32_array data = array.array(data_types.ARRAY_INT32, data) File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1164, in <genexpr> elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) KeyError: ((-2.5870417858116992e+36, nan), 2387)
Santino-Chiavaccini added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-04-22 02:01:11 +02:00
Member

One of your meshes has a UV Map with invalid/corrupted UVs. There is an existing issue with some more information here: #102783

If you can provide the steps you used to create this invalid mesh, then Blender developers might be able to track down and fix what is causing the UVs to become invalid/corrupted. If you can determine when your scene goes from being able to be exported as FBX to not being able to be exported as FBX that would be very helpful. If you can provide any of this information, I recommend you send it in the existing #102783 issue.

This is a script I copied from another duplicate of this issue. If you copy and paste the script into Blender's Text Editor and run it, it will fix all mesh objects in your .blend file and print which ones had to be fixed into the System Console:

import bpy
for obj in bpy.data.objects:
    if obj.type == "MESH" and obj.data is not None:
        if obj.data.validate(verbose=True):
            print(f"Error found: object {obj.name} had invalid mesh data!")
One of your meshes has a UV Map with invalid/corrupted UVs. There is an existing issue with some more information here: https://projects.blender.org/blender/blender/issues/102783 If you can provide the steps you used to create this invalid mesh, then Blender developers might be able to track down and fix what is causing the UVs to become invalid/corrupted. If you can determine when your scene goes from being able to be exported as FBX to not being able to be exported as FBX that would be very helpful. If you can provide any of this information, I recommend you send it in the existing https://projects.blender.org/blender/blender/issues/102783 issue. This is a script I copied from another duplicate of this issue. If you copy and paste the script into Blender's Text Editor and run it, it will fix all mesh objects in your .blend file and print which ones had to be fixed into the System Console: ```py import bpy for obj in bpy.data.objects: if obj.type == "MESH" and obj.data is not None: if obj.data.validate(verbose=True): print(f"Error found: object {obj.name} had invalid mesh data!") ```

Closing as duplicate of #102783, feel free to subscribe there.

Closing as duplicate of #102783, feel free to subscribe there.
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-04-24 23:08:59 +02:00
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Reference: blender/blender#107229
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