In blender 3.5, Edge Crease in 3D view isn't overlaid. #107476

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opened 2023-04-30 04:18:26 +02:00 by HikaruShibuya · 11 comments

System Information
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 580 1.2

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)

Short description of error
In blender 3.5, Edge Crease in 3D view isn't overlaid.
Is it replaced with Vertex Crease?

Exact steps for others to reproduce the error

  1. Select an object and toggle it into Mesh Edit Mode.
  2. Make sure ‘Creases' is selected in Mesh Edit Mode of Viewport Overlays.
  3. Select an edge and press shift+E to set Factor to 1.

bug_crease.jpg

**System Information** Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 580 1.2 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: (newest version of Blender that worked as expected) **Short description of error** In blender 3.5, Edge Crease in 3D view isn't overlaid. Is it replaced with Vertex Crease? **Exact steps for others to reproduce the error** 1. Select an object and toggle it into Mesh Edit Mode. 2. Make sure ‘Creases' is selected in Mesh Edit Mode of Viewport Overlays. 3. Select an edge and press shift+E to set Factor to 1. ![bug_crease.jpg](/attachments/44dc7cdf-14d7-4795-a3ed-2ff5cdad4b4d)
HikaruShibuya added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-04-30 04:18:27 +02:00
Member

I can't reproduce the issue even with the exact same version 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3.

Not sure if it can be a problem with Metal.

I can't reproduce the issue even with the exact same version `3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3`. Not sure if it can be a problem with Metal.
YimingWu added the
Interest
EEVEE & Viewport
Interest
Metal
labels 2023-04-30 08:29:58 +02:00
Iliya Katushenock added the
Interest
Modeling
label 2023-04-30 12:02:48 +02:00
Member

Unable to reproduce either on Windows.

cc @Michael-Parkin-White-Apple

Unable to reproduce either on Windows. cc @Michael-Parkin-White-Apple
Author

Thank you for your comments and info.

Trying "Load Factory Preferences" didn't solve the problem.
Maybe it is not a bug but an issue in my environment.

If anyone else has the same problem, please comment.

Thank you for your comments and info. Trying "Load Factory Preferences" didn't solve the problem. Maybe it is not a bug but an issue in my environment. If anyone else has the same problem, please comment.

I have same issue with blender-3.5.1-macos-arm64 (installed and reinstalled). Instead of pink line it show thicker line (image attached).

Checked Creases option in:

  1. Blender Preferences> Themes> 3D Viewport Edge Crease:#CC0099
  2. Viewport Overlays: Creases (turned on).

In Blender 3.1.2 arm works good

MacOS Monterey v 12.6.3
Chip: M1 Pro 16GB

I have same issue with blender-3.5.1-macos-arm64 (installed and reinstalled). Instead of pink line it show thicker line (image attached). Checked Creases option in: 1. Blender Preferences> Themes> 3D Viewport Edge Crease:#CC0099 2. Viewport Overlays: Creases (turned on). In Blender 3.1.2 arm works good MacOS Monterey v 12.6.3 Chip: M1 Pro 16GB
Author

That's the same issue.
An Armature (Display as "Stick") isn't also overlaid and show thicker line in Edit Mode.
I wonder why?

ssstick.jpg

That's the same issue. An Armature (Display as "Stick") isn't also overlaid and show thicker line in Edit Mode. I wonder why? ![ssstick.jpg](/attachments/ba0dff8f-4ff7-4f0a-82f8-8a37a401e89c)
Richard Antalik added
Module
EEVEE & Viewport
Status
Confirmed
Platform
macOS
and removed
Status
Needs Triage
labels 2023-05-10 18:28:59 +02:00

On MacOS, when the GPU Backend is selected as "Metal", the color of the edge crease is dark. OpenAL is no problem

On MacOS, when the GPU Backend is selected as "Metal", the color of the edge crease is dark. OpenAL is no problem
Author

Thank you sooooo much!
Problem solved.
I'm glad I asked for help here!

Thank you sooooo much! Problem solved. I'm glad I asked for help here!
Iliya Katushenock removed the
Interest
EEVEE & Viewport
label 2023-07-23 13:34:40 +02:00

Thank you sooooo much!
Problem solved.
I'm glad I asked for help here!

Unfortunately, OpenAL has very slow performance compared to Metal.

> Thank you sooooo much! > Problem solved. > I'm glad I asked for help here! Unfortunately, OpenAL has very slow performance compared to Metal.
Author

Thanks for your kindness.
I'll actually try it out and use it differently.

Thanks for your kindness. I'll actually try it out and use it differently.
Author

Even a new PC has the same problem.
I cannot even select OpenGL with Blender 4.1alpha.
I wonder if the developers have looked here.

How can this comment reach the developer?

Even a new PC has the same problem. I cannot even select OpenGL with Blender 4.1alpha. I wonder if the developers have looked here. How can this comment reach the developer?
Member

I cannot even select OpenGL with Blender 4.1alpha.

OpenGL support for blender on Mac has been removed during 4.0 development, see: cdb8a8929c

> I cannot even select OpenGL with Blender 4.1alpha. OpenGL support for blender on Mac has been removed during 4.0 development, see: cdb8a8929cecd09735092e9ad1fc3adf15501615
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Reference: blender/blender#107476
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