Blender 3.5 Image editor does not fully refresh on some zoom levels while painting #107489

Open
opened 2023-05-01 01:22:46 +02:00 by Will · 2 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: 3.3.2

Short description of error
Blender 3.5 Image editor does not fully refresh on some zoom levels while painting

Exact steps for others to reproduce the error

  • Open attached file
  • Scribble on the top left image editor
  • On 3.4.1, 3.5.0 and 3.5.1, the image editor being painted doesn't seem to update the view fully, both only below that uv seam line, and 3.5.0 had more portions that aren't updated compared to 3.5.1.
  • Zoom in/out, it refreshes back to normal.

Note:

  • This only happens on some particular zoom levels, sometimes I can get a lower zoom level to produce this error too, by zooming in and out and draw, you could probably find some more zoom levels where the image update region isn't complete.
  • When you zoomed out to some level and it works, and then you could zoom to some other level it could fail again.
3.3.2 (correct) 3.4.1 3.5.0 3.5.1
图片 图片 图片 图片

Original description:

When zoomed in at a particular level the real time properties of the image editor stop working, In the short video i sent I am painting a texture using the Image editor window, it updates the texture on the model and the UV editor below, but the image editor window doesnt update until I either zoom in or zoom out, At first I thought it was random but then I found it can be easily replicated by simply being zoomed in at the level that I was when the bug was happening.

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: 3.3.2 **Short description of error** Blender 3.5 Image editor does not fully refresh on some zoom levels while painting **Exact steps for others to reproduce the error** - Open attached file - Scribble on the top left image editor - On 3.4.1, 3.5.0 and 3.5.1, the image editor being painted doesn't seem to update the view fully, both only below that uv seam line, and 3.5.0 had more portions that aren't updated compared to 3.5.1. - Zoom in/out, it refreshes back to normal. Note: - This only happens on some particular zoom levels, sometimes I can get a lower zoom level to produce this error too, by zooming in and out and draw, you could probably find some more zoom levels where the image update region isn't complete. - When you zoomed out to some level and it works, and then you could zoom to some other level it could fail again. | 3.3.2 (correct) | 3.4.1 | 3.5.0 | 3.5.1 | |--|--|--|--| | ![图片](/attachments/27c0ba52-61a7-4212-9fd0-e98338897568) | ![图片](/attachments/d732006a-11a0-4911-989d-b73a3fbbafb8) | ![图片](/attachments/d4614f45-5580-44e7-9b36-64916cebc441) | ![图片](/attachments/c48f2729-987c-4710-a6bb-d595fb5f4b97) | ------ Original description: When zoomed in at a particular level the real time properties of the image editor stop working, In the short video i sent I am painting a texture using the Image editor window, it updates the texture on the model and the UV editor below, but the image editor window doesnt update until I either zoom in or zoom out, At first I thought it was random but then I found it can be easily replicated by simply being zoomed in at the level that I was when the bug was happening.
Will added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-05-01 01:22:47 +02:00
YimingWu changed title from Blender 3.5 Image editor bug to Blender 3.5 Image editor does not fully refresh on some zoom levels while painting 2023-05-01 07:33:57 +02:00
Member

Can replicate, a bit tricky, but I'm able to make a file that shows more or less what's happening, updated in the report.

Can replicate, a bit tricky, but I'm able to make a file that shows more or less what's happening, updated in the report.
Member

This is very similar to #96952 and #103727

A bisect run points to f663a1dc09 (but as seen in the other reports, this can be misleading since other changes might affect screen layout even if only very slightly)

CC @jbakker : mind checking again (in concert with the other mentioned reports)?

This is very similar to #96952 and #103727 A bisect run points to f663a1dc09af4eed4846f861017db59456469ff8 (but as seen in the other reports, this can be misleading since other changes might affect screen layout even if only very slightly) CC @jbakker : mind checking again (in concert with the other mentioned reports)?
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#107489
No description provided.