Blender 3.5 Image editor does not fully refresh on some zoom levels while painting #107489

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opened 2023-05-01 01:22:46 +02:00 by Will · 2 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: 3.3.2

Short description of error
Blender 3.5 Image editor does not fully refresh on some zoom levels while painting

Exact steps for others to reproduce the error

  • Open attached file
  • Scribble on the top left image editor
  • On 3.4.1, 3.5.0 and 3.5.1, the image editor being painted doesn't seem to update the view fully, both only below that uv seam line, and 3.5.0 had more portions that aren't updated compared to 3.5.1.
  • Zoom in/out, it refreshes back to normal.

Note:

  • This only happens on some particular zoom levels, sometimes I can get a lower zoom level to produce this error too, by zooming in and out and draw, you could probably find some more zoom levels where the image update region isn't complete.
  • When you zoomed out to some level and it works, and then you could zoom to some other level it could fail again.
3.3.2 (correct) 3.4.1 3.5.0 3.5.1
图片 图片 图片 图片

Original description:

When zoomed in at a particular level the real time properties of the image editor stop working, In the short video i sent I am painting a texture using the Image editor window, it updates the texture on the model and the UV editor below, but the image editor window doesnt update until I either zoom in or zoom out, At first I thought it was random but then I found it can be easily replicated by simply being zoomed in at the level that I was when the bug was happening.

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: 3.3.2 **Short description of error** Blender 3.5 Image editor does not fully refresh on some zoom levels while painting **Exact steps for others to reproduce the error** - Open attached file - Scribble on the top left image editor - On 3.4.1, 3.5.0 and 3.5.1, the image editor being painted doesn't seem to update the view fully, both only below that uv seam line, and 3.5.0 had more portions that aren't updated compared to 3.5.1. - Zoom in/out, it refreshes back to normal. Note: - This only happens on some particular zoom levels, sometimes I can get a lower zoom level to produce this error too, by zooming in and out and draw, you could probably find some more zoom levels where the image update region isn't complete. - When you zoomed out to some level and it works, and then you could zoom to some other level it could fail again. | 3.3.2 (correct) | 3.4.1 | 3.5.0 | 3.5.1 | |--|--|--|--| | ![图片](/attachments/27c0ba52-61a7-4212-9fd0-e98338897568) | ![图片](/attachments/d732006a-11a0-4911-989d-b73a3fbbafb8) | ![图片](/attachments/d4614f45-5580-44e7-9b36-64916cebc441) | ![图片](/attachments/c48f2729-987c-4710-a6bb-d595fb5f4b97) | ------ Original description: When zoomed in at a particular level the real time properties of the image editor stop working, In the short video i sent I am painting a texture using the Image editor window, it updates the texture on the model and the UV editor below, but the image editor window doesnt update until I either zoom in or zoom out, At first I thought it was random but then I found it can be easily replicated by simply being zoomed in at the level that I was when the bug was happening.
Will added the
Severity
Normal
Type
Report
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Needs Triage
labels 2023-05-01 01:22:47 +02:00
YimingWu changed title from Blender 3.5 Image editor bug to Blender 3.5 Image editor does not fully refresh on some zoom levels while painting 2023-05-01 07:33:57 +02:00
Member

Can replicate, a bit tricky, but I'm able to make a file that shows more or less what's happening, updated in the report.

Can replicate, a bit tricky, but I'm able to make a file that shows more or less what's happening, updated in the report.
Member

This is very similar to #96952 and #103727

A bisect run points to f663a1dc09 (but as seen in the other reports, this can be misleading since other changes might affect screen layout even if only very slightly)

CC @jbakker : mind checking again (in concert with the other mentioned reports)?

This is very similar to #96952 and #103727 A bisect run points to f663a1dc09af4eed4846f861017db59456469ff8 (but as seen in the other reports, this can be misleading since other changes might affect screen layout even if only very slightly) CC @jbakker : mind checking again (in concert with the other mentioned reports)?
Bart van der Braak added
Type
Bug
and removed
Type
Report
labels 2024-08-14 13:13:00 +02:00
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Reference: blender/blender#107489
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