Found material bindings on prim at path <path> but MaterialBindingAPI is not applied on the prim #107531
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Reference: blender/blender#107531
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System Information
Operating system: Linux-6.1.0-7-amd64-x86_64-with-glibc2.36 64 Bits
Graphics card: Mesa Intel(R) UHD Graphics (CML GT2) Intel 4.6 (Core Profile) Mesa 22.3.6
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: ?
Short description of error
Textures/material are not getting imported from .usd files.
Exact steps for others to reproduce the error
Download and extract USD dataset: https://datasets.disneyanimation.com/moanaislandscene/island-usd-v2.0.tgz
File -> Import -> USD -> import island/usd/island.usda
The imported file will not have any materials assigned, the terminal log will include:
Found material bindings on prim at path but MaterialBindingAPI is not applied on the prim.
It also happens with the NVidia Omniverse industrial pack assets.
I can confirm. But I'm not sure if this is a bug or a limitation (that maybe can be workaround by some configuration).
This warning(harmless for now) is due to the USD file itself - it is technically missing a particular piece of syntax in the file. Most tooling that exists today unfortunately writes such files.
The warning comes directly from USD code as it reads the file:
b53573ea2a/pxr/usd/usdShade/materialBindingAPI.cpp (L703)
It will also be validated against in the latest
usdchecker
tool distributed with USD:https://github.com/PixarAnimationStudios/USD/blob/release/pxr/usd/usdUtils/complianceChecker.py#L600
The upcoming USD 23.08 (release later this summer) will more or less be mandating that these bindings are found.
CC @makowalski There were conversations that happened today about this on the AWSF slack. They're going to try to contact both Disney and nVidia about this but it's something to keep in mind as we update the dependencies.
FWIW They released a v2.1 of the Moana dataset to address the MaterialBindingAPI warning:
https://datasets.disneyanimation.com/moanaislandscene/island-usd-v2.1.tgz
I'll close this now though keep in mind that the Moana data set is not going to work well in Blender due to its use of instancing Curve objects. It will also be impacted by #112294 which means a lot of console messages will still appear until that is addressed (hopefully soon).