PNG Thumbnails not showing in Asset Browser and Addons --MacOS-- #107650
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Reference: blender/blender#107650
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System Information
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-05-04 17:27, hash:
e858aa7181aa
Short description of error
Thumbnails that are .png files are not getting displayed in Addons && Asset-Browser (when applying custom preview to an asset)
I checked each addon thumbnail and custom previews for file specification & it turns out only .png files get ditched.
I tried to open and "re-save" some png files with different applications with no difference.
Look like duplicate of #107212
Looks related indeed.
cc @deadpin
Metadata needs to be deleted to get PNG display back to normal:
exiftool -ext png -overwrite_original -all= .
Give the new daily build a try. It should contain a fix for the issue. If not, please attach one of the broken files to this report.
As far as I am concerned, it's solved as I don't need to cleanup metadata on recalcitrant PNG thumbnails anymore to get them to show.
The fix from last night didn't fix it for the addon side.
3.6.0 Alpha, branch: main, commit date: 2023-05-05 22:39, hash:
b01f5444a3fd
As shown in the video, all addons with thumbnails and custom .png thumbnails (not generated/rendered ones) aren't showing up. They also don't in other versions from 3.1.2 to 3.6.
Every other application has no trouble displaying it.
It can not be that we have to go through all folders/subfolders containing images for blender and convert all png files ++ convert all future png files/thumbs.
What kind of logic is that?
@Nurb2Kea It wasn't working with last night's build but it's working with this morning's one, at least on my side (i.e. Saturday 6 May 2023, 02:09:56
b01f5444a3
-- 3.6.0 Alpha, 2023-05-06).I think the Fix #107212: Fix file browser thumbnails for images, went only into this morning's Daily Build.
Nope, not working with the latest build on MacOS.
(see images below)
Only png files, cleaned with the exif tool, are working.
So attach one of the broken files. If these did not work in prior versions then it must be some other problem we have to look at.
Hi,
here are some of them, that don't work from 3.1.2 to 3.6.
(By the way, maybe also a good idea to look at exr files too)
#98475
Those 4 files work for me - but there's 1 more thing to try.
.thumbnails
Remove or rename that folder to something else. This should be safe to do as it's only a cache of thumbnails that will be regenerated on next use.Here's what they look like in the file browser and asset browser for me:
Hi,
deleting this folder : .thumbnails/fail/blender/ makes the thumbnails are working now everywhere.
So I really hope that this issue is solved on the software side, so no new fail png's will be generated there.
Thanks for the help! :-)
Seems resolved now so I'll close.
But the .thumbnails/fail/blender/ folder keeps building up with files...
Would mean there is still something not right with the code!
I guess!?
?
If you are going to reopen, then provide additional information. I can't do anything by looking at that screenshot. Provide some bad files...
Hi,
here are the bad file from the fail folder under .thumbnails.
No, I need the original files that produced those "fails". The failure items are just 1x1 pixel placeholders so we know to not regenerate the preview the next time we see the original file.
That is a good question.
They are generated when viewing the Assets in the asset browser.
And with this ammount it's impossible to find/track the png that causes the trouble, since the naming of the failed .png's is not helpful too.
Hi, any updates here? Still thumbnails are not appearing?
Haven't had time since to test.
But I will have time on the weekend and next week, when I do some testing & bugtracking of a asset manage addon.
Will report then next week.
Seems to be solved with blender 3.6.3rc
Haven't had any issues generating hundreds of PNG files for the Assets.
Only question is who & what changed the issue to be fixed in blender??
The last months I'm counting more of those cases, where something gets fixed, but no comit or comment on the bugreports here, on these cases !!
@Nurb2Kea : Thx for checking! I am usually interested in the "fixing" commit as well (this just gives a nice reference between multiple related reports and so on and so forth).
Since this is not obvious in this case (there were multiple commits in this area), it would require a bisect to get to the commit -- which in this case i wont do because this also takes some time to do. It is always a tradeoff on where to spend time, in this case, I think it is better spent on fixing other bugs :)
So will close this report (feel free to comment again if issues persist)