Instant crash by clicking the Data Tab for Volumes --MacOS-- #107932
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Reference: blender/blender#107932
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System Information
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-05-13 17:45, hash:
eac620f7bf2c
broken between
e83f46ea76
and40e5954e39
.Short description of error
Instant Crash when clicking the Data Tab for Volumes and a Volume is selected:
libc++abi: terminating due to uncaught exception of type openvdb::v10_0::IoError: IoError: not a VDB file
[1] 98712 abort /Users/NURB/blender-git/build_darwin/bin/Blender.app/Contents/MacOS/Blender
Exact steps for others to reproduce the error
Open file, select volume and click on object data in properties editor
Possibly related to: #107252
Hi, thank for report. I can't reproduce crash.
Maybe this related with os...
You're on Windows ! I'm reporting for MacOS !
In you image it asks for : 'C:'
and there is no VDB file involved to load at all. As stated above.
Tested it on my Mac - works with a new file with the same steps you described.
No crash!
But your file crashes also on my machine when switching to Object data.
As a test I've created a new Empty Volume in your scene, linked Suzanne to it and added also your Volume Displace with the same texture. Now I can switch to this Volume's Object Data without crash. So it seems to be a problem with your Volume Object. What's different is, that you seem to have a file path written in the object data to a location, in default state this is empty. Maybe that's a problem?
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 580 1.2
I'll test your findings out.
But basically I did nothing else than you did.
New scene and following a video online.
But with 'Possibly related to: #107252' I could make new files with factory settings and it crashes as stated by :
Jesse Yurkovich -- commented 3 weeks ago
Yeah, this has been a long-standing issue with dense volumes and is because of how they're displayed for the Viewport.
So it should be fixed not only for Win Nvidia but for MacOS too.
Maybe https://projects.blender.org/deadpin. // @deadpin // aka Jesse Yurkovich has an idea who can fix it before belnder 4.0
Can confirm,
Trace:
broken between
40e5954e39
and40e5954e39
. Will bisect.I was unable to bisect this, because no set of libraries would allow me to compile successfully.
I suspect it's the same issue as #107184, where it's not handling the exception for some reason.
I could not reproduce the crash on macOS with an M1 processor, may just be Intel.