Alembic Import Motion Blur Blender Particles / Points #108038

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opened 2023-05-18 09:47:08 +02:00 by Sterling Osment · 15 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61

Blender Version
Broken: version: 3.3.3, branch: master, commit date: 2023-01-17 08:40, hash: rB8d94aeb604fa
Worked: (newest version of Blender that worked as expected)

Short description of error
I am generating particles from Blenders default particle system - exporting them as abc and reimporting them to a scene - adding this to GN as object info and rendering the particles based on material - I followed Bad Normals tut on this system of gaining Million of particles and getting motion blur. I have tried everything to get this to work. My issue is simply enable Motion Blur and check that the settings are right and render. But I am faced with a troubleshooting nightmare.

referencing this - https://www.youtube.com/watch?v=CrOboutVHH8

Exact steps for others to reproduce the error
Enable Motion blur and render.

**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61 **Blender Version** Broken: version: 3.3.3, branch: master, commit date: 2023-01-17 08:40, hash: `rB8d94aeb604fa` Worked: (newest version of Blender that worked as expected) **Short description of error** I am generating particles from Blenders default particle system - exporting them as abc and reimporting them to a scene - adding this to GN as object info and rendering the particles based on material - I followed Bad Normals tut on this system of gaining Million of particles and getting motion blur. I have tried everything to get this to work. My issue is simply enable Motion Blur and check that the settings are right and render. But I am faced with a troubleshooting nightmare. referencing this - https://www.youtube.com/watch?v=CrOboutVHH8 **Exact steps for others to reproduce the error** Enable Motion blur and render.
Sterling Osment added the
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labels 2023-05-18 09:47:09 +02:00

Hi, thank for report. Can you note step-by-step all way to reproduce this bug?

Hi, thank for report. Can you note step-by-step all way to reproduce this bug?
Iliya Katushenock added
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labels 2023-05-18 15:03:28 +02:00

Add a plane, rotate it 90 on x, add a particle system, set the gravity to zero, add a wind and turbulence, set the strength to 5 on each, check it in 50000 particles, then set it to 1million, and bake. Export the particle system via alembic with only selected.

New scene, import abc, add a cube and enable geometry node for that object, drag the particle abc import into the GN node space. As object info/relative.

Joins geo, set position, mesh to points, set point radius.
Add noise texture, vector math subtract, vector math scale and join to offset. After set point radius add set material and apply principled bsdf.

Render panel, check motion blur, set it to 1.

Add a plane, rotate it 90 on x, add a particle system, set the gravity to zero, add a wind and turbulence, set the strength to 5 on each, check it in 50000 particles, then set it to 1million, and bake. Export the particle system via alembic with only selected. New scene, import abc, add a cube and enable geometry node for that object, drag the particle abc import into the GN node space. As object info/relative. Joins geo, set position, mesh to points, set point radius. Add noise texture, vector math subtract, vector math scale and join to offset. After set point radius add set material and apply principled bsdf. Render panel, check motion blur, set it to 1.
Iliya Katushenock added
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labels 2023-05-18 17:19:13 +02:00

I have been reading other threads on this issue and its seem Blender particles on abc export dont attach a vector or velocity attribute. tested in 3.3.3 and 3.3.6

I have been reading other threads on this issue and its seem Blender particles on abc export dont attach a vector or velocity attribute. tested in 3.3.3 and 3.3.6

Can you reproduce this in 3.6?

Can you reproduce this in 3.6?

I have been reading other threads on this issue and its seem Blender particles on abc export dont attach a vector or velocity attribute. tested in 3.3.3 and 3.3.6

I think there was quite similar repot to this, but can't find it. Now I am not sure whether this should be supported or not.

> I have been reading other threads on this issue and its seem Blender particles on abc export dont attach a vector or velocity attribute. tested in 3.3.3 and 3.3.6 I think there was quite similar repot to this, but can't find it. Now I am not sure whether this should be supported or not.

@iss well I guess, its a tricky one as Simulation nodes are on the cusp - the hard part is how long the grey area will be for users. This technique was working fine in older versions, not sure why it was dropped.

The ability to run particle systems quickly and bootstrap them to geometry nodes is super powerful.

If your not week to week on the pulse for Geometry Nodes - it can be very difficult to find good learning reference for a particular shot or method.

It becomes an RandD session sifting thorough 100's of videos picking things out and correlating workflows to use. There's no Geometry Nodes cookbook. Plus Blender seems to forget to add Presets or setups by default.

Building things from scratch is very tiring and makes it difficult to pitch timeframes. I refer to Houdini's shelf setups, they offer some launchpad for Fluids and Smoke sims etc.

So if you do decide to add alembic cycle workflow it would be fully appreciated - and motion vectors on export would also be amazing.

@iss well I guess, its a tricky one as Simulation nodes are on the cusp - the hard part is how long the grey area will be for users. This technique was working fine in older versions, not sure why it was dropped. The ability to run particle systems quickly and bootstrap them to geometry nodes is super powerful. If your not week to week on the pulse for Geometry Nodes - it can be very difficult to find good learning reference for a particular shot or method. It becomes an RandD session sifting thorough 100's of videos picking things out and correlating workflows to use. There's no Geometry Nodes cookbook. Plus Blender seems to forget to add Presets or setups by default. Building things from scratch is very tiring and makes it difficult to pitch timeframes. I refer to Houdini's shelf setups, they offer some launchpad for Fluids and Smoke sims etc. So if you do decide to add alembic cycle workflow it would be fully appreciated - and motion vectors on export would also be amazing.

Can you reproduce this in 3.6?

@mod_moder Yes same result. no motion blur.

> Can you reproduce this in 3.6? @mod_moder Yes same result. no motion blur.

@Sterling-Osment So if I understand this correctly - when you export particles made with old system as ABC, there is no issue, but with geo nodes there is? Or is the issue, that geo nodes on imported particles will cause motion blur to not work?

@Sterling-Osment So if I understand this correctly - when you export particles made with old system as ABC, there is no issue, but with geo nodes there is? Or is the issue, that geo nodes on imported particles will cause motion blur to not work?
Richard Antalik added
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labels 2023-05-25 03:33:35 +02:00

@mod_moder sorry mis read your comment, haven’t tried 3.6

@mod_moder sorry mis read your comment, haven’t tried 3.6

@iss well the old particle system doesn’t strap the vector abc data to the points and geometry nodes doesn’t have the data to read on the way out for motion blur. I guess I will have to try 3.6 but as I’m using 3.3.6 LTS for production, I have a preference to use this version hoping the performance would be clean.

Side note caching in 3.3.6 is very buggy. Literally have to physically save as to engage a cache every time. Not ctrl-s. Otherwise the cache just slips and doesn’t write to disk.

I understand that GN is moving to sim nodes but LTS should have a tidy workflow for legacy processes.

@iss well the old particle system doesn’t strap the vector abc data to the points and geometry nodes doesn’t have the data to read on the way out for motion blur. I guess I will have to try 3.6 but as I’m using 3.3.6 LTS for production, I have a preference to use this version hoping the performance would be clean. Side note caching in 3.3.6 is very buggy. Literally have to physically save as to engage a cache every time. Not ctrl-s. Otherwise the cache just slips and doesn’t write to disk. I understand that GN is moving to sim nodes but LTS should have a tidy workflow for legacy processes.

@Sterling-Osment I am still quite unsure about workflow there, can you provide steps for minimal reproducible case?

As for LTS, it's purpose is to provide critical bugfixes for crashes and such. It has nothing to do with how features are polished. For reporting bugs, please always check latest alpha/beta builds since that is where bugfixes are applied to.

@Sterling-Osment I am still quite unsure about workflow there, can you provide steps for minimal reproducible case? As for LTS, it's purpose is to provide critical bugfixes for crashes and such. It has nothing to do with how features are polished. For reporting bugs, please always check latest alpha/beta builds since that is where bugfixes are applied to.

Hi,
I have same issue - exporting from Houdini points as alembic.
Importing Alembic in Blender.
Adding geonodes -> mesh to points (to let me render points in Cycles)
???
Pointcloud have no motionblur.
In Spreadsheet there's no information about any bundled to alembic data. (for example Id, Age, Color).
image

Hi, I have same issue - exporting from Houdini points as alembic. Importing Alembic in Blender. Adding geonodes -> mesh to points (to let me render points in Cycles) ??? Pointcloud have no motionblur. In Spreadsheet there's no information about any bundled to alembic data. (for example Id, Age, Color). ![image](/attachments/c5d406fe-da9e-473e-9719-34c650b59a95)
154 KiB
Richard Antalik added
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labels 2023-06-12 04:40:18 +02:00
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Hi, can you share .blend file with us?

As far as I know, exporting attributes is not supported yet in alembic format, see: #108937 (comment)

Hi, can you share .blend file with us? As far as I know, exporting attributes is not supported yet in alembic format, see: https://projects.blender.org/blender/blender/issues/108937#issuecomment-960356
Pratik Borhade added
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labels 2023-06-22 08:22:27 +02:00
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Any updates?

Any updates?

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
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labels 2023-09-02 03:56:53 +02:00
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Reference: blender/blender#108038
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