Regression: Bad pixels In Glossy and Transmissive Passes with CPU rendering #108125
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Reference: blender/blender#108125
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Quadro K3100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 426.78
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-05-20 11:24, hash:
ab294b4ebb00
Worked: 3.4.0
Short description of error
I've come across a particular configuration of the Principled BSDF shader that causes it to return bad values in the glossy and transmissive passes. These values appear to be Not a Number, or some other similar contagious value, as bluring and denoising both propagate the effect, and the affected pixels return false for both >0 and <10000 in compositing:
As shown below, the error only occurs for roughness values between ~.021 and ~.024:
Additionally, the bug only occurs if the material has some level of transparency, and only when the cube is set to shade smooth. Flat shading does not exhibit the error.
Issue is only observed when rendering with CPU
This bug may or may not be related to blender/blender#100199.
Exact steps for others to reproduce the error
Open attached .blend file. (Glossy Glitch Test.blend)
Set Viewport Shading to Rendered.
Ensure Render Pass is set to Glossy Direct.
As rendering progresses, the number of black pixels will increase with the number of samples.
Bad pixels (NaN?) In Glossy and Transmissive Passesto Cycles: Bad pixels (NaN?) In Glossy and Transmissive PassesCycles: Bad pixels (NaN?) In Glossy and Transmissive Passesto Cycles Regression: Bad pixels (NaN?) In Glossy and Transmissive PassesAfter additional testing, I've determined that the issue only occurs when using CPU rendering. GPU Compute does not exhibit the same artifacts.
Path Guiding and Light Tree settings have no effect one way or the other.
Cycles Regression: Bad pixels (NaN?) In Glossy and Transmissive Passesto Regression: Bad pixels (NaN?) In Glossy and Transmissive Passes@AgentA1cr I wanted to bisect this issue, but I am having trouble creating .blend file from scratch. Can you provide one created in 3.5 version?
I have fuzzed around a bit, and to me it seems that 3.5 behavior is same as main branch, so will remove high prio label until regression can be reproduced.
The testing I did in 3.5.1 was on a different computer than the one used to test the 3.4.0 (working) and main branch (buggy) behavior. I'll download 3.5.1 on the original device and perform some further testing.
Can confirm that the issue does occur in 3.5.1 on the original device, but not in 3.4.0. I'll change the "worked" entry back to 3.4.0.
Can confirm the difference in 3.4 and 3.6
Regression: Bad pixels (NaN?) In Glossy and Transmissive Passesto Regression: Bad pixels In Glossy and Transmissive Passes with CPU renderingRaising the priority.
@lichtwerk hi, can you bisect?
Cant repro in 4.0 and the file only opens in 4.0 for me 8crashes every other version)
Can someone put up a file that opens in 3.4 / 3.5 ?
Oh, OK, seems i was too slow, good it is fixed now!