3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey) #108131
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Reference: blender/blender#108131
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System Information
Operating system: macOS Monterey 12.6.6 (21G646), 12.6.4 (21G526)
Graphics card: AMD FirePro D500 3 GB
Mac Pro (Late 2013)
2,7 GHz 12-Core Intel Xeon E5
64 GB 1866 MHz DDR3
AMD FirePro D500 3 GB
Blender Version
Broken Since: 3.6.0,
69d52c5f1c
, main, 04-29-2023 (untill newest 3.6.0 Beta)Worked: 3.6.0,
252b0a023e
, main, 04-28-2023Short description of error
Blender crashes on render and viewport on Cycles when GPU Compute enabled.
Exact steps for others to reproduce the error
Launch Blender on default cube scene
Go to Render Properties and select Cycles and GPU Compute
Change Viewport Shading to Rendered... crash.
Same if you try to Render the scene.
Crash Report:
blender_crash_05-2023.txt
@Michael-Jones would you please take a look into this? Thank you in advance!
same issue with my mac setup:
iMac (Retina 5K, 27-inch, 2020)
3.6 GHz 10-Core Intel Core i9
128 GB 2667 MHz DDR4
AMD Radeon Pro 5500 XT 8 GB
As well as simply doing a viewport render with the Cycles engine and Metal Backend
Also when doing a viewport render of a scene (not just the cube) with cycles, It renders a black box and gives this error onscreen:
Camera Perspective
(13) Window Bench | Window.004
CommandBuffer Failed: cycles _metal_integrator_compact shadow states
Reporting back:
The issue on my machine seems to have been resolved on Daily Builds 3.6.0 Beta (
43fe7bec4f
) and 4.0.0 Alpha (9a8fd2f1dd
), both from 05-23-2023@Ric-Lopez I suggest you try and install the latest daily builds, check if they fix your problem, and report back here.
Well it did fix the viewport render - works now!
the actual render still crashes the app
And if it is the Video card, would an egpu with a 16 GB card fix the crashing?
Maybe you could share the .blend file that causes your crash
I think that the file I am working with (as a test file) has issues and that the problem is in the file not in Blender.
I am testing on various other files and Blender is handling them well - Unless I find a problem I can pass along I will have to say that you may have solved the isseue - Many Thanks
Ric
Thanks to the developers that fixed what caused it!
Now there´s this new issue #108240 on latest 4.0.0 Daily Build that seems related to
cycles-light-linking
that causes this crash on my machine, please check if you can replicate on yours, and comment there: #108240Hi. Sorry to exhume an old thread, but I've had to revert to Blender 3.5 because 3.6 and 3.6.1 are totally unstable on my Mac Pro. It's a 24-core Intel machine with a single W6800X Duo MPX GPU.
The culprit appears to be largely working with the GPU in Cycles – Blender quits on saving a file, quits during rendering, and even during live rendering, seemingly at its worst when dealing with displacement. I've just switched back to 3.5.1 and am already seeing substantially better stability. What has changed between builds?
I'd be happy to help triage this if you want to get in touch. The different between the builds is quite distinct. Thanks! Steve J.
EDIT: 3.5.1 is absolutely rock solid compared to 3.6.1. What have you done!?
I continue to have many of those same problems - however, I found that if I go to the RANDER Tab => scroll down to MEMORY => be sure USE TILING is on and reduce the TILE SIZE to 512 or less, the instability goes away.
The problem for me has been the Video RAM I have is insufficient with Metal turned on in SYSTEM.
But with the MEMORY turned down, it wirks fine
Hi. Well I tried reducing the memory overhead, but it's still crashing (note, I have 32GB VRAM! This shouldn't be an issue.)
I just loaded a scene in 3.5.1 and the difference is night and day. 3.5 just feels much more robust; 3.6 feels like it's always on the edge of crashing. Everything takes a split second longer to do and I get much more spinning beachball action. I'll stick with 3.5.1 for the time being, until someone can report back as to why this behaviour is happening, and how to properly fix it.
I am not a programmer, just a user, but 32 GB ram ought to do it without changing the tile size
I know that between 3.5 and 3.6 they (with Apple) updated the Metal dependencies...
The only other suggestion I can make is not the best, but in the Preferences => System play with the settings under the topmost heading of "Cycles render devices" Leave the top "Metal" on but either uncheck your Video Card (I know there goes the GPU) or Just below that in the "GPU Backend" change it back to OpenGL.
I realize this essentially eliminates your GPU processing capability, but this and reducing tile size are the only two solutions I have been able to come up with to make the new Blender apps work on My Mac (a desktop iMac i9-10910 CPU @ 3.60GHz - not a potential screamer like yours should be)