Transform Operator affected by disabled bone constraint #108161

Closed
opened 2023-05-22 20:43:01 +02:00 by Demeter Dzadik · 4 comments
Member

System Information
Operating system: Linux-6.3.2-gentoo-x86_64-Intel-R-_Core-TM-i9-9900K_CPU@_3.60GHz-with-glibc2.36 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03

Blender Version
Broken: version: 4.0.0 Alpha, branch: HEAD (modified), commit date: 2023-05-21 14:00, hash: 8c6908eba578

Short description of error
If the constraint stack of a bone is Armature->Stretch To, bone is transformed with either the gizmo or the G key, it will have a different behaviour depending on if the Armature constraint is disabled, or removed.

Exact steps for others to reproduce the error

  1. File: transform_affected_by_disabled_constraint.blend.
  2. Try transforming the middle bone, it behaves super weirdly.
  3. Remove the already disabled Armature constraint.
  4. Transforming now works fine.
**System Information** Operating system: Linux-6.3.2-gentoo-x86_64-Intel-R-_Core-TM-_i9-9900K_CPU_@_3.60GHz-with-glibc2.36 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03 **Blender Version** Broken: version: 4.0.0 Alpha, branch: HEAD (modified), commit date: 2023-05-21 14:00, hash: `8c6908eba578` **Short description of error** If the constraint stack of a bone is Armature->Stretch To, bone is transformed with either the gizmo or the G key, it will have a different behaviour depending on if the Armature constraint is disabled, or removed. **Exact steps for others to reproduce the error** 1. File: [transform_affected_by_disabled_constraint.blend](/attachments/ed9e7fc4-0cb4-42ca-8246-6a08df7ca785). 2. Try transforming the middle bone, it behaves super weirdly. 3. Remove the already disabled Armature constraint. 4. Transforming now works fine.
Demeter Dzadik added the
Priority
Normal
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Needs Triage
labels 2023-05-22 20:43:02 +02:00
Iliya Katushenock added the
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Animation & Rigging
label 2023-05-22 20:48:46 +02:00

The difference isn't very evident to me, it's kind of subtle, but I notice that the bone is more stretched when the disabled constraint is present.

The difference isn't very evident to me, it's kind of subtle, but I notice that the bone is more stretched when the disabled constraint is present.
Author
Member

It shouldn't be subtle, check the attached a video! Up is left, down is right. Left/right/forward/backward are doubled.

And to be fair, the behaviour is equally wacky when the constraint is enabled, but maybe that's a limitation, or at least something that was possibly always broken. But for now, the strangest issue is definitely the disabled constraint affecting things at all.

It shouldn't be subtle, check the attached a video! Up is left, down is right. Left/right/forward/backward are doubled. And to be fair, the behaviour is equally wacky when the constraint is enabled, but maybe that's a limitation, or at least something that was possibly always broken. But for now, the strangest issue is definitely the disabled constraint affecting things at all.
Member

It's indeed influencing. Tested on 4.0.

It's indeed influencing. Tested on 4.0.
Member

Ok there appears to be a missing CONSTRAINT_OFF check in transform_convert.cc which inverted matrix correction before transforming. Will open a PR.

Ok there appears to be a missing `CONSTRAINT_OFF` check in `transform_convert.cc` which inverted matrix correction before transforming. Will open a PR.
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-05-30 15:25:17 +02:00
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Reference: blender/blender#108161
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