Displacement works incorrect #108242
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Reference: blender/blender#108242
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.41
Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
Worked: (newest version of Blender that worked as expected)
Short description of error
Displacement works incorrect
Exact steps for others to reproduce the error
Picture deforms and white lines appears on it while using displacement.
Hi @Andrey-Kozlov , I'm not sure what you meant by "Picture deforms and white lines appears", is it supposed to not look like this? Can you tell us what you expect to get from the setup and what exactly is wrong? Thanks!
The screenshot provided inside the zip seems to indicate the described bug:
But this isn't really a bug. The provided depth map already comes with these bands:
This is a resolution limit of the texture itself. Not a displacement bug.
@mano-wii I think my previews are too small to reveal those artifacts... If so then likely not a bug
Here is the same scene rendered in Octane Render. The geometry is ok and no white lines
Did you put any reflective material on the Octane Render? Is the lighting really the same?
I got it. White lines was my fault, because of specular material. But horizon line in cycles is still not straight.
Image is deformed in cycles, displacement works different
Images showing renders with mismatched materials and not even showing any displacement is not enough to reveal a Displacement bug.
The bug report needs to be straight to the point. Otherwise it appears to be a support request for a specific scene and not a bug.
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks for the report. If the problem persists please open a new report with the required information.