Crash when using Hair Dynamics #108406

Closed
opened 2023-05-30 06:42:12 +02:00 by Chao Li · 1 comment
Contributor

System Information
Operating system: Windows 11 22H2 (OS build 22621.1778)
Graphics card: NVIDIA GeForce RTX 3080

Blender Version
Broken: c5e9ccba7a
Worked:

Short description of error
Application crashes when rendering hair dynamics

Exact steps for others to reproduce the error

  1. Add Particles to the cube
  2. Select "Hair"
  3. Check "Hair Dynamics"
  4. Click space bar

Error stack trace:

blender.exe!copy_v3_v3(float * r, const float * a) Line 44 C++
blender.exe!bvhtree_update_from_cloth(ClothModifierData * clmd, bool moving, bool self) Line 186 C++
blender.exe!cloth_bvh_collision(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, float step, float dt) Line 1588 C++
blender.exe!cloth_solve_collisions(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, float step, float dt) Line 1197 C++
blender.exe!SIM_cloth_solve(Depsgraph * depsgraph, Object * ob, float frame, ClothModifierData * clmd, ListBase * effectors) Line 1318 C++
blender.exe!do_step_cloth(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, Mesh * result, int framenr) Line 302 C++
blender.exe!clothModifier_do(ClothModifierData * clmd, Depsgraph * depsgraph, Scene * scene, Object * ob, Mesh * mesh, float[3] * vertexCos) Line 415 C++
blender.exe!do_hair_dynamics(ParticleSimulationData * sim) Line 3511 C
blender.exe!hair_step(ParticleSimulationData * sim, float cfra, const bool use_render_params) Line 3555 C
blender.exe!particle_system_update(Depsgraph * depsgraph, Scene * scene, Object * ob, ParticleSystem * psys, const bool use_render_params) Line 4882 C
blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float[3] * vertexCos, int verts_num) Line 217 C++
blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float[3] * vertexCos, int numVerts) Line 1022 C++
blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 704 C++
blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1479 C++
blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1644 C++
blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 166 C++
blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 332 C++
blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1620 C++
[External Code]
blender.exe!blender::deg::anonymous namespace'::evaluate_node(const blender::deg::anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 108 C++
blender.exe!blender::deg::anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 121 C++ blender.exe!Task::operator()() Line 165 C++ blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++ [External Code] blender.exe!tbb::task::wait_for_all() Line 821 C++ blender.exe!tbb::internal::task_group_base::wait() Line 168 C++ blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 240 C++ blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 471 C++ blender.exe!blender::deg::anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::anonymous-namespace'::EvaluationStage stage) Line 324 C++
blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 447 C++
blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45 C++
blender.exe!DEG_evaluate_on_framechange(Depsgraph * graph, float frame) Line 80 C++
blender.exe!BKE_scene_graph_update_for_newframe_ex(Depsgraph * depsgraph, bool clear_recalc) Line 2818 C++
blender.exe!BKE_scene_graph_update_for_newframe(Depsgraph * depsgraph) Line 2866 C++
blender.exe!ED_update_for_newframe(Main * bmain, Depsgraph * depsgraph) Line 1810 C
blender.exe!screen_animation_step_invoke(bContext * C, wmOperator * UNUSED_op, const wmEvent * event) Line 4764 C
blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1529 C++
blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const char * kmi_idname) Line 2565 C++
blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2960 C++
blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3291 C++
blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3429 C++
blender.exe!wm_event_do_handlers(bContext * C) Line 4140 C++
blender.exe!WM_main(bContext * C) Line 649 C
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 586 C
[External Code]

**System Information** Operating system: Windows 11 22H2 (OS build 22621.1778) Graphics card: NVIDIA GeForce RTX 3080 **Blender Version** Broken: c5e9ccba7a03775e96d0dd6b1f9d2668129ef83c Worked: **Short description of error** Application crashes when rendering hair dynamics **Exact steps for others to reproduce the error** 1. Add Particles to the cube 2. Select "Hair" 3. Check "Hair Dynamics" 4. Click space bar Error stack trace: > blender.exe!copy_v3_v3(float * r, const float * a) Line 44 C++ blender.exe!bvhtree_update_from_cloth(ClothModifierData * clmd, bool moving, bool self) Line 186 C++ blender.exe!cloth_bvh_collision(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, float step, float dt) Line 1588 C++ blender.exe!cloth_solve_collisions(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, float step, float dt) Line 1197 C++ blender.exe!SIM_cloth_solve(Depsgraph * depsgraph, Object * ob, float frame, ClothModifierData * clmd, ListBase * effectors) Line 1318 C++ blender.exe!do_step_cloth(Depsgraph * depsgraph, Object * ob, ClothModifierData * clmd, Mesh * result, int framenr) Line 302 C++ blender.exe!clothModifier_do(ClothModifierData * clmd, Depsgraph * depsgraph, Scene * scene, Object * ob, Mesh * mesh, float[3] * vertexCos) Line 415 C++ blender.exe!do_hair_dynamics(ParticleSimulationData * sim) Line 3511 C blender.exe!hair_step(ParticleSimulationData * sim, float cfra, const bool use_render_params) Line 3555 C blender.exe!particle_system_update(Depsgraph * depsgraph, Scene * scene, Object * ob, ParticleSystem * psys, const bool use_render_params) Line 4882 C blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float[3] * vertexCos, int verts_num) Line 217 C++ blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float[3] * vertexCos, int numVerts) Line 1022 C++ blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 704 C++ blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1479 C++ blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1644 C++ blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 166 C++ blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 332 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry::__l2::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1620 C++ [External Code] blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 108 C++ blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 121 C++ blender.exe!Task::operator()() Line 165 C++ blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++ [External Code] blender.exe!tbb::task::wait_for_all() Line 821 C++ blender.exe!tbb::internal::task_group_base::wait() Line 168 C++ blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 240 C++ blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 471 C++ blender.exe!blender::deg::`anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::`anonymous-namespace'::EvaluationStage stage) Line 324 C++ blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 447 C++ blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45 C++ blender.exe!DEG_evaluate_on_framechange(Depsgraph * graph, float frame) Line 80 C++ blender.exe!BKE_scene_graph_update_for_newframe_ex(Depsgraph * depsgraph, bool clear_recalc) Line 2818 C++ blender.exe!BKE_scene_graph_update_for_newframe(Depsgraph * depsgraph) Line 2866 C++ blender.exe!ED_update_for_newframe(Main * bmain, Depsgraph * depsgraph) Line 1810 C blender.exe!screen_animation_step_invoke(bContext * C, wmOperator * UNUSED_op, const wmEvent * event) Line 4764 C blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1529 C++ blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const char * kmi_idname) Line 2565 C++ blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2960 C++ blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3291 C++ blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3429 C++ blender.exe!wm_event_do_handlers(bContext * C) Line 4140 C++ blender.exe!WM_main(bContext * C) Line 649 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 586 C [External Code]
Chao Li added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-05-30 06:42:13 +02:00
Member

Hi, thanks for the report. Crash has been reported already, see: #108198
Closing this as duplicate.

Hi, thanks for the report. Crash has been reported already, see: #108198 Closing this as duplicate.
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-05-30 06:51:37 +02:00
Pratik Borhade added
Status
Duplicate
and removed
Status
Archived
labels 2023-05-30 06:51:55 +02:00
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Reference: blender/blender#108406
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