Crash without warning when opening material properties panel. #108455

Open
opened 2023-05-31 13:15:17 +02:00 by Ivo van der Lans · 4 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: AMD Radeon RX 540 Series, ATI Technologies Inc., OpenGL, 4.5.0 Core Profile Context 22.20.16.03.220829

Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1
Worked: no newer version works.

Short description of error
We get a hard crash without warning when opening the material properties panel in the "Layout" workspace right after startup (i.e. with a clean "General" new file). Opening the material properties panel in other workspaces causes the same crash.

I suspect that this is an EEVEE problem since opening other properties panels (which do not have the material preview) works fine and opening the material properties panel after having selected the Cycles engine in the "Render properties" panel also works fine. Somehow, it feels like being a hardware problem, but I cannot explain why. Interestingly, the device for rendering in the [Preferences][System] is set to ""None" and no GPU's are available in the Cuda, OptiX, HIP, and oneAPI sections.

When switching the viewport in the "Layout" workspace to "Viewport Shading" (i.e. rendered by EEVEE), Blender crashes. When Cycles is selected as rendering engine, then "Viewport Shading" works fine.

The crash happens on my colleague's computer in India to which I have no direct access. Updating graphics drivers is not easily possible due to company constraints. My colleague now uses the Cycles rendering engine by default. Some current file of her was saved with the default EEVEE setting, so she cannot load the file without crashing Blender; I have now modified the file on my computer by switching it to Cycles rendering which bypasses that problem for now.

Exact steps for others to reproduce the error

[Based on the default startup]:

  • Open Blender.
  • Select "General" new file
  • Open the "Material properties" panel in the "Layout" workspace.
  • Blender crashes.

[Based on the default startup]:

  • Open Blender.
  • Select "General" new file
  • Select "Viewport Shading" in the "Layout" workspace.
  • Blender Crashes.

[Based on the default startup]:

  • Open Blender.
  • Load a previously stored blend file with EEVEE set as the renderer (and I suspect showing the "Materials properties panel" or the viewport in "Viewport Shading" mode).
  • Blender Crashes.
**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: AMD Radeon RX 540 Series, ATI Technologies Inc., OpenGL, 4.5.0 Core Profile Context 22.20.16.03.220829 **Blender Version** Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379f7 Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3 Worked: no newer version works. **Short description of error** We get a hard crash without warning when opening the material properties panel in the "Layout" workspace right after startup (i.e. with a clean "General" new file). Opening the material properties panel in other workspaces causes the same crash. I suspect that this is an EEVEE problem since opening other properties panels (which do not have the material preview) works fine and opening the material properties panel after having selected the Cycles engine in the "Render properties" panel also works fine. Somehow, it feels like being a hardware problem, but I cannot explain why. Interestingly, the device for rendering in the [Preferences][System] is set to ""None" and no GPU's are available in the Cuda, OptiX, HIP, and oneAPI sections. When switching the viewport in the "Layout" workspace to "Viewport Shading" (i.e. rendered by EEVEE), Blender crashes. When Cycles is selected as rendering engine, then "Viewport Shading" works fine. The crash happens on my colleague's computer in India to which I have no direct access. Updating graphics drivers is not easily possible due to company constraints. My colleague now uses the Cycles rendering engine by default. Some current file of her was saved with the default EEVEE setting, so she cannot load the file without crashing Blender; I have now modified the file on my computer by switching it to Cycles rendering which bypasses that problem for now. **Exact steps for others to reproduce the error** [Based on the default startup]: - Open Blender. - Select "General" new file - Open the "Material properties" panel in the "Layout" workspace. - Blender crashes. [Based on the default startup]: - Open Blender. - Select "General" new file - Select "Viewport Shading" in the "Layout" workspace. - Blender Crashes. [Based on the default startup]: - Open Blender. - Load a previously stored blend file with EEVEE set as the renderer (and I suspect showing the "Materials properties panel" or the viewport in "Viewport Shading" mode). - Blender Crashes.
Ivo van der Lans added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-05-31 13:15:17 +02:00
Member

Your GPU should have no problem running blender correctly. Could you try launching blender with blender -d --debug-gpu and give us the output? See here for details: https://docs.blender.org/manual/en/latest/advanced/command_line/arguments.html#gpu-options

Thanks!

Your GPU should have no problem running blender correctly. Could you try launching blender with `blender -d --debug-gpu` and give us the output? See here for details: https://docs.blender.org/manual/en/latest/advanced/command_line/arguments.html#gpu-options Thanks!
YimingWu added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-06-01 04:28:42 +02:00

Thanks for your fast response. I have ran the command you asked me to, on my colleague's system while piping the stdout and stderr outputs to separate files which I attached to this comment.

Thanks for your fast response. I have ran the command you asked me to, on my colleague's system while piping the stdout and stderr outputs to separate files which I attached to this comment.
Member

Thanks for the feedback!

@fclem might want to take a look: extension not supported: GL_AMD_vertex_shader_layer

Thanks for the feedback! @fclem might want to take a look: `extension not supported: GL_AMD_vertex_shader_layer`

Today, I understood that the 2nd graphics card (Radeon) in my colleague's system (mentioned above) cause a crash in another software too. We were able to circumvent the crash by disabling the Radeon card in window's device manager. Without the Radeon (but still using the built-in Intel UHD Graphics 620 card, that other software started working again. I will ask If my colleague can now replay the scenario we found in Blender without it crashing. I now suspect that the Radeon card is either faulty or doesn't comply to OpenGL standards.

Today, I understood that the 2nd graphics card (Radeon) in my colleague's system (mentioned above) cause a crash in another software too. We were able to circumvent the crash by disabling the Radeon card in window's device manager. Without the Radeon (but still using the built-in Intel UHD Graphics 620 card, that other software started working again. I will ask If my colleague can now replay the scenario we found in Blender without it crashing. I now suspect that the Radeon card is either faulty or doesn't comply to OpenGL standards.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#108455
No description provided.