limit guidelines for inverse kinematics are drawn wrong on macOS Ventura (Apple Silicon) #108500
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Reference: blender/blender#108500
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System Information
Operating system: macOS ventura 13.2.1
Graphics card: M2-MAX GPU (on the MacBook)
Blender Version
Broken: Blender 3.4 and newer
Worked: Blender 3.3.7
Short description of error
When I enable inverse kinematics limit x/y/z then the limit guide shapes are drawn as straight edges as shown in the image. It is expected to be just a red circle.
Exact steps for others to reproduce the error
Based on factory settings:
Now the guide shape is drawn but its completely distorted.
BTW: On Windows-11 All Blender versions work correct.
I can not reproduce this in 4.0, it seems it already fixed? Can you check newes blender versions?
I checked 3.6.0(beta), 4.0.0(Alpha) and I built current master. All versions show the same issue on my MacBook. Then I installed a new clean Ventura-13.2.1 and only loaded the Blender versions into that clean system. I always see the same broken limit lines.
What else can I check?
I can have a look into this, able to reproduce.
Appears to be caused by out of bounds vertex buffer read:
Likely incorrectly bound vertex buffer or descriptor.