Stereoscopic render - Convergence Plane doesn't show in the cameraview while in viewport #108536
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Reference: blender/blender#108536
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.79
Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
Worked: version: 3.4.1
Short description of error
Convergence Plane doesn't show in the cameraview while in viewport. It work when the mode is in Toe-in but not in off-Axis.
I made the exact same steps in 3.4 and it works.
Exact steps for others to reproduce the error
- Lens type : panoramic
- Panorama type : Equirectangular
-Stereoscopy
- Mode : Off-Axis
-Convergence Plane : doesn't change in the cameraview but we can see the plane in the viewport
[Based on the default startup .blend file (as simple as possible)]
Can confirm. In Convergence Plane mode the viewport should also show convergence. Will check.
I don't think stereo rendering would work anyway for panoramic? Since if the viewer rotates, then the entire scene doesn't match the viewpoint anymore.
Caused by
d8e01150d6
, @LukasStockner , from the look of it, there might not be a very elegant solution to this...I always did this and used a VR headset and it worked well every time.
Also even if we can not see the convergence in the camera view, after rendering it seams to work as intended