Metal: Display of bones in stick mode wrong #108575
Operating system: macOS M2 Ventura 13.2.1
Graphics card: M2 GPU
Short description of error
Bones in Edit mode are displayed wrong when bone display type is set to Stick. In Blender 3.3.7 it looked as usual (see first image). In Blender 3.5.1 and in branch 'blender-v3.6-release' (after calling git pull and rebuilding) it seems broken (second image).
Exact steps for others to reproduce the error
Based on the default startup:
- Create a new Armature.
- Enter Edit mode.
- Set bone display mode to Stick.
Bones are displayed in black (second image).
Hi, thanks for the report. Unable to confirm on Windows.
Which viewport backend you've been using in recent versions? (Metal/OpenGL)
@mano-wii , can you confirm?
I see black sticks in all versions on
Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5700 XT OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.51
So can't reproduce the specific regression, but will confirm
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?