Grease Pencil materials can be assigned to non-Grease Pencil object types with Python #108672

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opened 2023-06-06 18:02:10 +02:00 by Ray Mairlot · 5 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-06 00:30, hash: bdd189f593ac
Worked: -

Short description of error
It is possible to assign a Grease Pencil material to a non-Grease Pencil object with Python. I don't know if this in itself is a bug, but several bugs happen after doing it, which makes me think you're not meant to be able to do this:

  1. The following error appears in the console:
Traceback (most recent call last):
  File "C:\Blender Versions\Blender Launcher\daily\blender-4.0.0-alpha+daily.bdd189f593ac\4.0\scripts\startup\bl_ui\properties_grease_pencil_common.py", line 555, in draw
    if not is_grease_pencil_version3 and ob.data.use_stroke_edit_mode:
AttributeError: 'Mesh' object has no attribute 'use_stroke_edit_mode'
  1. The material list on the object is drawn twice (see 'Double material list.png').

Exact steps for others to reproduce the error

  1. Open the attached blend file.
  2. Run the following script (which is included in the blend file):
import bpy

material = bpy.data.materials['Black']

bpy.data.objects['Cube'].material_slots[0].material = material
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-06 00:30, hash: `bdd189f593ac` Worked: - **Short description of error** It is possible to assign a Grease Pencil material to a non-Grease Pencil object with Python. I don't know if this in itself is a bug, but several bugs happen after doing it, which makes me think you're not meant to be able to do this: 1. The following error appears in the console: ``` Traceback (most recent call last): File "C:\Blender Versions\Blender Launcher\daily\blender-4.0.0-alpha+daily.bdd189f593ac\4.0\scripts\startup\bl_ui\properties_grease_pencil_common.py", line 555, in draw if not is_grease_pencil_version3 and ob.data.use_stroke_edit_mode: AttributeError: 'Mesh' object has no attribute 'use_stroke_edit_mode' ``` 2. The material list on the object is drawn twice (see 'Double material list.png'). **Exact steps for others to reproduce the error** 1. Open the attached blend file. 2. Run the following script (which is included in the blend file): ``` import bpy material = bpy.data.materials['Black'] bpy.data.objects['Cube'].material_slots[0].material = material ```
Ray Mairlot added the
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labels 2023-06-06 18:02:10 +02:00

This is also possible by remapping users. In general it is possible to cause undesirable behavior with python, which may not be considered as a bug. There is no rule for this really so will confirm and let module decide.

This is also possible by remapping users. In general it is possible to cause undesirable behavior with python, which may not be considered as a bug. There is no rule for this really so will confirm and let module decide.
Richard Antalik added
Module
Python API
Status
Confirmed
Interest
Grease Pencil
and removed
Status
Needs Triage
labels 2023-06-06 21:09:03 +02:00
Member

This probably should be fixed because AFAIK the material for GPencil 3.0 is still gonna be different from eevee etc. Will take a look.

This probably should be fixed because AFAIK the material for GPencil 3.0 is still gonna be different from eevee etc. Will take a look.
Contributor

Possibly related, this is also possible with normal UI using geometry nodes.

gp_material_in_gn.png

Material selector inside the node editor does not list GP materials but the input in the panel does. Applying the geometry nodes results the similar situation with the image in the OP.

Possibly related, this is also possible with normal UI using geometry nodes. ![gp_material_in_gn.png](/attachments/e46d2355-1f04-4cc0-90c0-c7f3fb870b1c) Material selector inside the node editor does not list GP materials but the input in the panel does. Applying the geometry nodes results the similar situation with the image in the OP.
Member

I don't think current material selector UI has that (any) filter to specify whether you want gp or normal materials.

Do you have a case where it does filter?

I don't think current material selector UI has that (any) filter to specify whether you want gp or normal materials. Do you have a case where it does filter?
Contributor

Do you have a case where it does filter?

Only the selector inside the node editor, as far as I can see.

> Do you have a case where it does filter? Only the selector inside the node editor, as far as I can see.
Iliya Katushenock added the
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Nodes & Physics
labels 2023-09-29 08:59:06 +02:00
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Reference: blender/blender#108672
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