Grease Pencil materials can be assigned to non-Grease Pencil object types with Python #108672
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Reference: blender/blender#108672
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-06 00:30, hash:
bdd189f593ac
Worked: -
Short description of error
It is possible to assign a Grease Pencil material to a non-Grease Pencil object with Python. I don't know if this in itself is a bug, but several bugs happen after doing it, which makes me think you're not meant to be able to do this:
Exact steps for others to reproduce the error
This is also possible by remapping users. In general it is possible to cause undesirable behavior with python, which may not be considered as a bug. There is no rule for this really so will confirm and let module decide.
This probably should be fixed because AFAIK the material for GPencil 3.0 is still gonna be different from eevee etc. Will take a look.
Possibly related, this is also possible with normal UI using geometry nodes.
Material selector inside the node editor does not list GP materials but the input in the panel does. Applying the geometry nodes results the similar situation with the image in the OP.
I don't think current material selector UI has that (any) filter to specify whether you want gp or normal materials.
Do you have a case where it does filter?
Only the selector inside the node editor, as far as I can see.