UV unwrap out of UV space #108838
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#108838
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-05-28 05:08, hash:
ab73a8abbabc
Worked: (newest version of Blender that worked as expected)
Short description of error
When unwrapping a mesh element for the first time the island appears very large and way outside the UV area.
Exact steps for others to reproduce the error
Unwrap a mesh for the first time using 'UU' in UV editor. It creates an island off the UV space and often very large. This doesn't happen every time but about 50% of the time.
I'm not able to reproduce this using what I think is a similar model to yours. Please just attach a small .blend file with the bad object in question.
This file has 2 objects which were created by extruding single verts and adding a face. Shape 1 has a UV island that forms outside of the UV space and shape 2 doesn't create an island at all. The way the island appears is not consistent. Sometimes it is very large and way off the centre and other time, like this case, where it is just off the space.
Shape 1 is behaving for me, but Shape 2 does indeed not generate any UVs. It has some overlapping faces and constructing a similar object in Blender 3.3 LTS also fails to generate UVs. @Chris_Blackbourn want to take a look at all?
I removed the overlapping faces but still no UVs. Shape 1 gives me this.
If I duplicate the object the UVs are OK on the duplicate.
If I duplicate a face within the object and unwrap it seems OK.
But if I delete the new face and unwrap again it reverts back to it original behaviour.
Try moving the mesh up keeping the origin at the centre. The further up it is the further the UV island is offset from the UV space.
This time duplicating the face makes no difference.
Try this file.
So I think the second part is just a special case of #98240
I guess technically that bug is about Live Unwrap, whereas this is menu unwrap, but I think it's the same issue.
i.e. if a mesh has no boundary, e.g. the default cube, or a sphere, torus etc, then the current unwrap will fail with an error:
"Unwrap failed to solve 1 of 1 island(s), edge seams may need to be added"
Re:
Is it possible to retest this on the latest nightly? It's possible this was fixed with
e08dde04c1
Retested with latest build and seems to be fixed. I will keep a lookout for it happening again.
OK, I'm going to go ahead and close this one then.
Feel free to add more info to #98240 ,
Or if it pops up again, re-open, or create a new issue.
OK, I'm going to go ahead and close this one then.
Feel free to add more info to #98240 ,
Or if it pops up again, re-open, or create a new issue.