Baking Normal and Displacement from Multires is different than previous versions #109042
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Reference: blender/blender#109042
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
& 4.0 alphaWorked: Blender 3.3.7 LTS & 3.4.1
Caused by
1af62cb3bf
Short description of error
Hi, so the error is about Baking from Multires. when Level Viewport parameter on the Multires modifier is set to 0 and Render to max (on .blend shared 4), the result look pretty much equal; but as Level Viewport parameter gets closer to the max there should be more "blank space" on the normal baked images as there are less differences between low and high versions; it works that way on 3.3.7 LTS and 3.4.1, but the result changes from 3.5.1, and on 4.0 it takes much longer to bake and the same error appears.
It happens on Normal and Displacement baking
Here some examples on a course project (which I can't provide as it is too large) and on UDIM Monster project:
Personal Project Normal Map
UDIM Monster Normal Map 1001
UDIM Monster Displacement Map 1002
Exact steps for others to reproduce the error
1- Open the attatched file, it has been modified to have a Multires modifier with 4 subs, viewport level is on 2.
2- Go to Properties Tab, Bake section, select Normals or Displacement and hit Bake.
That's all, thank you very much. saludos :)/
Hi @Daniel-Verduzco-Villanueva , The blend file is not attaching, could you try uploading it again? Thanks!
Aaaah Sorry ;-;
There it goes
I haven't been able to bake it at such high level of details, but I managed to test baking it under level 1 with blender 4.0. 3.3 does not read the UV information in
udim-monster
properly.Does this look too "strong"? I can't really get a proper reference for what's "correct".
@PratikPB2123 could you try this file and see if anything weird happening?
Hi @ChengduLittleA , I faced the same problem on 3.3, this message appears:
As the mesh actually has been Unwrapped it's just necesary to enter Edit Mode and go back to Object Mode, then it detects it. Later this message appears:
For it I filled every tile and then baking worked ^^
I don't know if it counts as another bug ^^'
Hope it helps :3
@Daniel-Verduzco-Villanueva Will check this way, thanks, although I suspect that doing it like this would lose UV info? Did you make the file in 3.3 or later version? It's however best to have a more simplified file, makes it easier to investigate since baking would take some time.
Will check
Caused by
1af62cb3bf
CC @HooglyBoogly
NOTE: baking UDIMs from multires totally freezes in main atm. will report that separately
I guess this is different from #107930. I'll check it out soon.
Reported the other issue in #109161