Blender Crashes when Shading Tab is open #109107

Closed
opened 2023-06-18 19:22:08 +02:00 by John-320 · 10 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.24

Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: 1be25cfff18b
Worked: (newest version of Blender that worked as expected)

Short description of error

If I were to render this Quixel Bridge surface asset with the Shading Tab open Blender goes completely gray and will never process the render and Blender Crashes. Then I have to shut down the program and start over. The only way to render is to render from the "solid" selection in the Layout Tab. Vram is only at 1.6/24 but Blender always crashes.

Exact steps for others to reproduce the error

  • Open provided blend file in the Materials/Shading editor. Press Render or F12. Wait for instant crash.

Side note: When using the displace on a Quixel material, or if adjusting a Quixel material, the materials look pixelated and blocky.

I recently built a new computer with a much stronger Graphics Card and RAM with a Ryzen 9 with Windows 11, but happens with Windows 10. Haven't had this issue before that. Any help would be greatly appreciated.

**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.24 **Blender Version** Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: `1be25cfff18b` Worked: (newest version of Blender that worked as expected) **Short description of error** If I were to render this Quixel Bridge surface asset with the Shading Tab open Blender goes completely gray and will never process the render and Blender Crashes. Then I have to shut down the program and start over. The only way to render is to render from the "solid" selection in the Layout Tab. Vram is only at 1.6/24 but Blender always crashes. **Exact steps for others to reproduce the error** - Open provided blend file in the Materials/Shading editor. Press Render or F12. Wait for instant crash. Side note: When using the displace on a Quixel material, or if adjusting a Quixel material, the materials look pixelated and blocky. I recently built a new computer with a much stronger Graphics Card and RAM with a Ryzen 9 with Windows 11, but happens with Windows 10. Haven't had this issue before that. Any help would be greatly appreciated.
John-320 added the
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labels 2023-06-18 19:22:09 +02:00
Member

Hi there, could you try the steps here in the Windows section and give us crash logs and system info files? Thanks! https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows

Also make sure your monitor is plugged directly into the graphics card, not the motherboard.

Hi there, could you try the steps here in the Windows section and give us crash logs and system info files? Thanks! https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows Also make sure your monitor is plugged directly into the graphics card, not the motherboard.
YimingWu added
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labels 2023-06-19 05:20:47 +02:00
Author

When it crashes the crash never completes. The render screen just goes gray and no matter how long I let it sit I always have to force quit the program to restart it. Will I still be able to use the steps above?

I've crashed it... I'll update when something different happens.

Also, I'm new to reporting a bug so I'm not sure I understand all the steps in the link.

I checked and my monitor is plugged into the GPU.

When it crashes the crash never completes. The render screen just goes gray and no matter how long I let it sit I always have to force quit the program to restart it. Will I still be able to use the steps above? I've crashed it... I'll update when something different happens. Also, I'm new to reporting a bug so I'm not sure I understand all the steps in the link. I checked and my monitor is plugged into the GPU.
Member

Maybe you could try downgrading your driver to a more stable version? Sometimes latest driver could cause issues.

And please use Help->Save System Info to give us a more detailed report of your hardware, thanks!

Maybe you could try downgrading your driver to a more stable version? Sometimes latest driver could cause issues. And please use `Help->Save System Info` to give us a more detailed report of your hardware, thanks!
Author

Thank you. I have attached the system info doc. I'll have to look into a new/older driver tomorrow.

Thank you. I have attached the system info doc. I'll have to look into a new/older driver tomorrow.
Author

Also, not sure if this helps or if it's just me on my side but I've attached a png of what the displacement looks like rendered. I don't remember it being so splotchy and jagged before.

Also, not sure if this helps or if it's just me on my side but I've attached a png of what the displacement looks like rendered. I don't remember it being so splotchy and jagged before.
Author

I was checking and the only drive available was the one for the current graphics card. This was a new build.

I was checking and the only drive available was the one for the current graphics card. This was a new build.
Author

I was wondering if you had any insight into this situation? I'm trying to determine if it is a problem with the graphics card or with some other component.

I was wondering if you had any insight into this situation? I'm trying to determine if it is a problem with the graphics card or with some other component.
Author

Hopefully, I did this correctly.

Hopefully, I did this correctly.
Member

From the log it really doesn't seem to be any problem. Could you try turning off windows TDR limit for graphics card and see if it makes any difference? Like this.

From the log it really doesn't seem to be any problem. Could you try turning off windows TDR limit for graphics card and see if it makes any difference? [Like this](https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
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labels 2023-08-11 12:42:22 +02:00
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Reference: blender/blender#109107
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